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- save all bound keys, not only the one with commands that have both slots assigned.
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commit
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2 changed files with 27 additions and 27 deletions
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@ -443,6 +443,7 @@ void FGameConfigFile::ArchiveGameData (const char *gamename)
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if (symb == NULL || symb->name == nullptr ||symb->help == nullptr)
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break;
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if (symb->func == (void*)OSD_ALIAS)
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SetValueForKey(symb->name, symb->help);
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}
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}
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@ -305,6 +305,7 @@ void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy/*=false*/)
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{
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sc.MustGetToken(TK_StringConst);
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default1 = KB_StringToScanCode(sc.String);
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}
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if (num >= 0 && num < NUMGAMEFUNCTIONS)
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{
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auto& key = KeyboardKeys[num];
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@ -328,10 +329,8 @@ void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy/*=false*/)
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else
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CONFIG_MapKey(num, key[0], 0, key[1], 0);
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}
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CONTROL_DefineFlag(num, false);
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}
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}
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}
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}
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