mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
- added Shadow Warrior files to CMake project - not compiled yet.
This commit is contained in:
parent
1104065b47
commit
70004665fd
128 changed files with 558 additions and 19 deletions
|
@ -958,6 +958,84 @@ set (PCH_SOURCES
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blood/src/view.cpp
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blood/src/warp.cpp
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blood/src/weapon.cpp
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sw/src/actor.cpp
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sw/src/ai.cpp
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sw/src/anim.cpp
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sw/src/bldscript.cpp
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sw/src/border.cpp
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sw/src/break.cpp
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sw/src/brooms.cpp
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sw/src/bunny.cpp
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sw/src/cache.cpp
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sw/src/cheats.cpp
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sw/src/colormap.cpp
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sw/src/common.cpp
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sw/src/config.cpp
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sw/src/console.cpp
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sw/src/coolg.cpp
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sw/src/coolie.cpp
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sw/src/copysect.cpp
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sw/src/demo.cpp
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sw/src/draw.cpp
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sw/src/eel.cpp
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sw/src/game.cpp
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sw/src/girlninj.cpp
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sw/src/goro.cpp
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sw/src/grpscan.cpp
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sw/src/hornet.cpp
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sw/src/interp.cpp
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sw/src/interpsh.cpp
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sw/src/inv.cpp
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sw/src/jbhlp.cpp
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sw/src/jplayer.cpp
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sw/src/jsector.cpp
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sw/src/jweapon.cpp
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sw/src/lava.cpp
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sw/src/light.cpp
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sw/src/mclip.cpp
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sw/src/mdastr.cpp
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sw/src/menus.cpp
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sw/src/miscactr.cpp
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sw/src/morph.cpp
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sw/src/network.cpp
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sw/src/ninja.cpp
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sw/src/panel.cpp
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sw/src/player.cpp
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sw/src/predict.cpp
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sw/src/quake.cpp
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sw/src/ripper.cpp
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sw/src/ripper2.cpp
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sw/src/rooms.cpp
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sw/src/rotator.cpp
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sw/src/rts.cpp
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sw/src/save.cpp
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sw/src/saveable.cpp
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sw/src/scrip2.cpp
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sw/src/sector.cpp
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sw/src/serp.cpp
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sw/src/setup.cpp
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sw/src/skel.cpp
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sw/src/skull.cpp
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sw/src/slidor.cpp
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sw/src/sounds.cpp
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sw/src/spike.cpp
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sw/src/sprite.cpp
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sw/src/startgtk.game.cpp
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sw/src/startwin.game.cpp
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sw/src/sumo.cpp
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sw/src/swconfig.cpp
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sw/src/sync.cpp
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sw/src/text.cpp
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sw/src/track.cpp
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sw/src/vator.cpp
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sw/src/vis.cpp
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sw/src/wallmove.cpp
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sw/src/warp.cpp
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sw/src/weapon.cpp
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sw/src/zilla.cpp
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sw/src/zombie.cpp
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common/utility/m_argv.cpp
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common/utility/files.cpp
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@ -11,7 +11,7 @@
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#define BEGIN_BLD_NS namespace Blood {
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#define END_BLD_NS }
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#define BEGIN_SW_NS namespace Blood {
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#define BEGIN_SW_NS namespace ShadowWarrior {
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#define END_SW_NS }
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#else
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@ -34,6 +34,9 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#ifndef function_private_
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#define function_private_
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BEGIN_SW_NS
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const char *gamefunctions[] =
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{
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"Move_Forward",
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@ -381,4 +384,5 @@ static const char *joystickdigitaldefaults[] =
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"",
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"",
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};
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END_SW_NS
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#endif
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@ -51,6 +51,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#ifndef rts_private__
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#define rts_private__
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BEGIN_SW_NS
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//===============
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// TYPES
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@ -76,4 +77,6 @@ typedef struct
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char name[8];
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} filelump_t;
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END_SW_NS
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#endif
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@ -23,6 +23,9 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "keys.h"
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@ -34,6 +37,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "sprite.h"
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#include "actor.h"
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BEGIN_SW_NS
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extern int jump_grav;
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extern STATE s_DebrisNinja[];
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@ -1017,3 +1022,5 @@ saveable_module saveable_actor =
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// data
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NULL,0
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};
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END_SW_NS
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@ -1,3 +1,5 @@
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#pragma once
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BEGIN_SW_NS
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int DoBeginJump(short SpriteNum);
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int DoJump(short SpriteNum);
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int DoBeginFall(short SpriteNum);
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@ -6,3 +8,4 @@ void KeepActorOnFloor(short SpriteNum);
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int DoActorSlide(short SpriteNum);
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int DoActorSectorDamage(short SpriteNum);
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int DoScaleSprite(short SpriteNum);
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END_SW_NS
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@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "common.h"
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@ -39,6 +41,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "network.h"
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BEGIN_SW_NS
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SWBOOL PlayerTakeDamage(PLAYERp, short);
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ANIMATOR InitActorRunToward;
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SWBOOL FAF_Sector(short);
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@ -2229,3 +2233,4 @@ saveable_module saveable_ai =
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saveable_ai_data,
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SIZ(saveable_ai_data)
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};
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END_SW_NS
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@ -27,6 +27,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#ifndef AI_H
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#define AI_H
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BEGIN_SW_NS
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// Call functions based on a random range value
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typedef struct
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@ -163,4 +164,6 @@ DoActorExtra6Noise;
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void DoActorSetSpeed(short SpriteNum, uint8_t speed);
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END_SW_NS
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#endif
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@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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BEGIN_SW_NS
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#ifdef AMBIENT_TABLE
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#define AMB_ENTRY(name, diginame, ambient_flags, maxtics) {name, diginame, ambient_flags, maxtics},
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@ -213,3 +214,4 @@ AMB_ENTRY(81, DIGI_SHIPBELL, AMB_INTERMIT, AMB_30)
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AMB_ENTRY(82, DIGI_FOGHORN, AMB_INTERMIT, AMB_120)
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#undef AMB_ENTRY
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END_SW_NS
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@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "cache1d.h"
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@ -46,6 +48,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "animlib.h"
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#include "anim.h"
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BEGIN_SW_NS
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#define MAX_ANMS 10
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anim_t *anm_ptr[MAX_ANMS];
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@ -387,3 +391,4 @@ ENDOFANIMLOOP:
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ANIM_FreeAnim();
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walock[ANIM_TILE(ANIMnum)] = 1;
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}
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END_SW_NS
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@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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BEGIN_SW_NS
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#define ANIM_INTRO 0
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#define ANIM_SERP 1
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@ -31,3 +32,4 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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unsigned char *LoadAnm(short anim_num);
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void playanm(short anim_num);
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END_SW_NS
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@ -26,6 +26,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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// scriplib.c
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#include "build.h"
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#include "editor.h"
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@ -38,6 +39,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#define PATHSEPERATOR '\\'
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BEGIN_SW_NS
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//#define COMPUTE_TOTALS 1
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@ -641,3 +643,4 @@ void LogUserTime( SWBOOL bIsLoggingIn )
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}
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*/
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END_SW_NS
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@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "keys.h"
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#include "network.h"
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#include "text.h"
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BEGIN_SW_NS
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#define BAR_HEIGHT 48
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#define XDIM 320
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#define YDIM 200
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@ -582,3 +586,4 @@ SetRedrawScreen(PLAYERp pp)
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RedrawScreen = TRUE;
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}
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END_SW_NS
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@ -30,6 +30,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#ifndef BOTS_H
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#define BOTS_H
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BEGIN_SW_NS
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// BOT DEFINITIONS AND STRUCTURES
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@ -106,4 +107,6 @@ typedef struct BOT_BRAIN
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extern NODETREE BOT_TREELIST[25][50]; // There can be up to 50 of each item
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// with a cooresponding search tree for each
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END_SW_NS
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#endif
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@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "keys.h"
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@ -37,6 +38,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "break.h"
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BEGIN_SW_NS
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BREAK_INFOp GlobBreakInfo;
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static int SectorOfWall(short theline);
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@ -1135,3 +1138,4 @@ static void DoWallBreakSpriteMatch(short match)
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}
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}
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}
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END_SW_NS
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@ -27,6 +27,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#ifndef BREAK_PUBLIC_
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#define BREAK_PUBLIC_
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BEGIN_SW_NS
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#define BF_TOUGH (BIT(0))
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#define BF_KILL (BIT(1))
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#define BF_BURN (BIT(2))
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@ -52,4 +54,6 @@ SWBOOL CheckBreakToughness(BREAK_INFOp break_info, short ID);
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int WallBreakPosition(short hit_wall, short *sectnum, int *x, int *y, int *z, short *ang);
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void SortBreakInfo(void);
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END_SW_NS
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#endif
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@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "editor.h"
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@ -33,6 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "names2.h"
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#include "game.h"
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BEGIN_SW_NS
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extern int qsetmode;
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@ -731,3 +733,4 @@ DrawOverlapRoom(int tx, int ty, int tz, short tang, int thoriz, short tsectnum)
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}
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}
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}
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END_SW_NS
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@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "keys.h"
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@ -37,6 +39,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "weapon.h"
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#include "track.h"
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BEGIN_SW_NS
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short Bunny_Count = 0;
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ANIMATOR DoActorMoveJump;
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ANIMATOR DoBunnyMoveJump;
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@ -1628,3 +1632,4 @@ saveable_module saveable_bunny =
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saveable_bunny_data,
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SIZ(saveable_bunny_data)
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};
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END_SW_NS
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|
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@ -28,6 +28,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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Removed sounds that were causing "Could
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not load" error messages.
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****************************************/
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#include "ns.h"
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#include "build.h"
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@ -42,6 +43,8 @@ not load" error messages.
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#include "sounds.h"
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#include "network.h"
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BEGIN_SW_NS
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// Run the game with the -CACHEPRINT option and redirect to a file.
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// It will save out the tile and sound number every time one caches.
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//
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@ -726,3 +729,4 @@ precache(void)
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}
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|
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END_SW_NS
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|
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@ -24,6 +24,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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BEGIN_SW_NS
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#define CACHE_NONE 0 // don't use this - this is for ken
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#define CACHE_LOCK_MAX 255
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#define CACHE_LOCK_START 200
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@ -38,3 +40,4 @@ void PreCacheRange(short start_pic, short end_pic);
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void DoTheCache(void);
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void precache(void);
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||||
END_SW_NS
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|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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||||
*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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|
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#include "build.h"
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|
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#include "keys.h"
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@ -36,6 +38,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "function.h"
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//#include "inv.h"
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|
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BEGIN_SW_NS
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||||
|
||||
SWBOOL CheatInputMode = FALSE;
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char CheatInputString[256];
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|
@ -470,3 +473,4 @@ void CheatInput(void)
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}
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|
||||
*/
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END_SW_NS
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|
@ -23,12 +23,16 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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||||
*/
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||||
//-------------------------------------------------------------------------
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||||
#include "ns.h"
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||||
|
||||
#include "build.h"
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||||
|
||||
#include "keys.h"
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#include "pal.h"
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#include "game.h"
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|
||||
BEGIN_SW_NS
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|
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short f_c = 3;
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static char tempbuf[256];
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unsigned char DefaultPalette[256 * 32];
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|
@ -465,3 +469,4 @@ void GetPaletteFromVESA(unsigned char *pal)
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}
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// fprintf(stderr,"GetPaletteFromVESA() called\n");
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||||
}
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END_SW_NS
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|
@ -1,6 +1,8 @@
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#ifndef colormap_public_
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#define colormap_public_
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|
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BEGIN_SW_NS
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|
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extern unsigned char DefaultPalette[];
|
||||
|
||||
void MapColors(short num,COLOR_MAP cm,short create);
|
||||
|
@ -10,4 +12,6 @@ void set_pal(unsigned char *pal);
|
|||
void GetPaletteFromVESA(unsigned char *pal);
|
||||
void InitPalette(void);
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "common_game.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
static const char *defaultgrpfilename = "sw.grp";
|
||||
static const char *defaultdeffilename = "sw.def";
|
||||
|
||||
|
@ -47,3 +50,4 @@ void SW_InitMultiPsky(void)
|
|||
defaultsky->lognumtiles = 1;
|
||||
defaultsky->horizfrac = 8192;
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -34,9 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#ifndef common_public_
|
||||
#define common_public_
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
BEGIN_SW_NS
|
||||
|
||||
//****************************************************************************
|
||||
//
|
||||
|
@ -143,7 +141,5 @@ void clearGrpNamePtr(void);
|
|||
|
||||
void SW_InitMultiPsky(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
END_SW_NS
|
||||
#endif
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "baselayer.h"
|
||||
#include "osd.h"
|
||||
|
@ -49,6 +51,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
# include "sdl_inc.h"
|
||||
#endif
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
extern void ReadGameSetup(int32_t scripthandle);
|
||||
extern void WriteGameSetup(int32_t scripthandle);
|
||||
|
||||
|
@ -753,3 +757,4 @@ void CONFIG_WriteSetup(void)
|
|||
SCRIPT_Free(scripthandle);
|
||||
}
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -33,9 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "keyboard.h"
|
||||
#include "control.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define SETUPNAMEPARM "SETUPFILE"
|
||||
|
||||
|
@ -132,7 +130,5 @@ int32_t CONFIG_FunctionNameToNum(const char *func);
|
|||
const char *CONFIG_AnalogNumToName(int32_t func);
|
||||
int32_t CONFIG_AnalogNameToNum(const char *func);
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
END_SW_NS
|
||||
#endif
|
||||
|
|
|
@ -28,6 +28,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
// Handles all argument storing and user console variable modifications.
|
||||
// Copyright (c) 1996 by Jim Norwood
|
||||
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "mytypes.h"
|
||||
|
@ -55,6 +57,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "text.h"
|
||||
#include "jsector.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
// DEFINES ///////////////////////////////////////////////////////////////////////////////////
|
||||
#define MAX_USER_ARGS 100
|
||||
#define MAX_CONSOLE_COMMANDS 100
|
||||
|
@ -1422,3 +1426,4 @@ void CON_DumpSoundList(void)
|
|||
|
||||
}
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -35,6 +37,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "weapon.h"
|
||||
#include "track.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
ANIMATOR DoCoolgCircle,InitCoolgCircle;
|
||||
|
||||
DECISION CoolgBattle[] =
|
||||
|
@ -994,3 +998,4 @@ saveable_module saveable_coolg =
|
|||
saveable_coolg_data,
|
||||
SIZ(saveable_coolg_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -36,6 +38,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "track.h"
|
||||
#include "weapon.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
ANIMATOR InitCoolieCharge;
|
||||
|
||||
DECISION CoolieBattle[] =
|
||||
|
@ -734,3 +738,4 @@ saveable_module saveable_coolie =
|
|||
saveable_coolie_data,
|
||||
SIZ(saveable_coolie_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "names2.h"
|
||||
|
@ -32,6 +34,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "sprite.h"
|
||||
#include "track.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
void CopySectorWalls(short dest_sectnum, short src_sectnum)
|
||||
{
|
||||
short dest_wall_num, src_wall_num, start_wall;
|
||||
|
@ -236,3 +240,4 @@ void CopySectorMatch(short match)
|
|||
}
|
||||
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
BEGIN_SW_NS
|
||||
|
||||
#ifdef DAMAGE_TABLE
|
||||
#define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \
|
||||
|
@ -106,3 +107,4 @@ DAMAGE_ENTRY(MAX_WEAPONS, NULL, 10, 20, 0, -1, -1, -
|
|||
|
||||
#undef DAMAGE_ENTRY
|
||||
#undef DAMAGE_ENTRY_WPN
|
||||
END_SW_NS
|
||||
|
|
|
@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
//#define MAIN
|
||||
//#define QUIET
|
||||
#include "build.h"
|
||||
|
@ -43,6 +44,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "player.h"
|
||||
#include "menus.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
DFILE DemoFileIn = DF_ERR;
|
||||
FILE *DemoFileOut;
|
||||
|
@ -654,3 +656,4 @@ ScenePlayBack(void)
|
|||
|
||||
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
BEGIN_SW_NS
|
||||
|
||||
extern FILE *DemoFile;
|
||||
extern SWBOOL DemoPlaying;
|
||||
|
@ -74,3 +75,4 @@ void ScenePlayBack(void);
|
|||
void DemoRecordSetup(void);
|
||||
void DemoDebugWrite(void);
|
||||
void DemoWriteBuffer(void);
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
BEGIN_SW_NS
|
||||
|
||||
#ifdef DIGI_TABLE
|
||||
#define DIGI_ENTRY(name, id, id_num, pri, pitch_lo, pitch_hi, voc_num, voc_dist, voc_flags) { name, NULL, 0, pitch_lo, pitch_hi, pri, voc_num, voc_dist, voc_flags, 0,0},
|
||||
|
@ -990,3 +991,4 @@ DIGI_ENTRY("ZC9.VOC", DIGI_ZC9, 624, PRI_PLAYERVOICE, 0,
|
|||
DIGI_ENTRY("Z16043.VOC", DIGI_Z16043, 625, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL)
|
||||
|
||||
#undef DIGI_ENTRY
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#define QUIET
|
||||
#include "build.h"
|
||||
#include "pragmas.h"
|
||||
|
@ -55,6 +57,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "sector.h"
|
||||
#include "config.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
static int OverlapDraw = FALSE;
|
||||
extern SWBOOL QuitFlag, LocationInfo, ConPanel, SpriteInfo, PauseKeySet;
|
||||
extern SWBOOL Voxel;
|
||||
|
@ -2718,3 +2722,4 @@ ScreenSaveSetup(PLAYERp pp)
|
|||
|
||||
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -34,6 +36,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "weapon.h"
|
||||
#include "track.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
DECISION EelBattle[] =
|
||||
{
|
||||
|
@ -680,3 +683,4 @@ saveable_module saveable_eel =
|
|||
saveable_eel_data,
|
||||
SIZ(saveable_eel_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -34,6 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#ifndef function_public_
|
||||
#define function_public_
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define NUMGAMEFUNCTIONS 51
|
||||
|
||||
|
@ -93,4 +94,6 @@ enum
|
|||
gamefunc_Show_Menu,
|
||||
gamefunc_Show_Console,
|
||||
};
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
// CTW NOTE
|
||||
/*
|
||||
Known remaining issues:
|
||||
|
@ -94,6 +95,8 @@ Things required to make savegames work:
|
|||
|
||||
#include "crc32.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
const char* AppProperName = "VoidSW";
|
||||
const char* AppTechnicalName = "voidsw";
|
||||
|
||||
|
@ -5992,3 +5995,4 @@ saveable_module saveable_build =
|
|||
};
|
||||
|
||||
// vim:ts=4:sw=4:expandtab:
|
||||
END_SW_NS
|
||||
|
|
|
@ -41,6 +41,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "sounds.h"
|
||||
#include "settings.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
//#define SW_SHAREWARE 1 // This determines whether game is shareware compile or not!
|
||||
extern char isShareware, useDarts;
|
||||
#define SW_SHAREWARE (isShareware)
|
||||
|
@ -2384,3 +2386,5 @@ void SetSpikeActive(short SpriteNum); // spike.c
|
|||
int COVERinsertsprite(short sectnum, short statnum); //returns (short)spritenum;
|
||||
|
||||
void AudioUpdate(void); // stupid
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -34,9 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#ifndef gamedefs_public_
|
||||
#define gamedefs_public_
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
BEGIN_SW_NS
|
||||
|
||||
//****************************************************************************
|
||||
//
|
||||
|
@ -215,8 +213,6 @@ enum
|
|||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
END_SW_NS
|
||||
#endif
|
||||
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -38,6 +40,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "track.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
int DoHariKariBlood(short SpriteNum);
|
||||
//int InitActorMoveCloser(short SpriteNum);
|
||||
|
||||
|
@ -930,3 +934,4 @@ saveable_module saveable_girlninj =
|
|||
saveable_girlninj_data,
|
||||
SIZ(saveable_girlninj_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -33,6 +35,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "actor.h"
|
||||
#include "track.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define GORO_PAIN_R0 GORO_STAND_R0
|
||||
#define GORO_PAIN_R1 GORO_STAND_R1
|
||||
#define GORO_PAIN_R2 GORO_STAND_R2
|
||||
|
@ -617,3 +621,4 @@ saveable_module saveable_goro =
|
|||
saveable_goro_data,
|
||||
SIZ(saveable_goro_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "baselayer.h"
|
||||
|
||||
|
@ -30,6 +32,8 @@
|
|||
|
||||
#include "grpscan.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
internalgrpfile grpfiles[numgrpfiles] =
|
||||
{
|
||||
{ "Registered Version", 0x7545319Fu, 47536148 },
|
||||
|
@ -210,3 +214,4 @@ void FreeGroups(void)
|
|||
}
|
||||
}
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -24,6 +24,8 @@
|
|||
#ifndef grpscan_h__
|
||||
#define grpscan_h__
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
// List of internally-known GRP files
|
||||
#define numgrpfiles 3
|
||||
struct internalgrpfile
|
||||
|
@ -46,4 +48,6 @@ extern grpfile *foundgrps;
|
|||
int ScanGroups(void);
|
||||
void FreeGroups(void);
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -35,6 +37,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "track.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
ANIMATOR DoHornetCircle, InitHornetCircle;
|
||||
|
||||
|
||||
|
@ -673,3 +677,4 @@ saveable_module saveable_hornet =
|
|||
saveable_hornet_data,
|
||||
SIZ(saveable_hornet_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -24,11 +24,15 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
|
||||
#include "compat.h"
|
||||
#include "pragmas.h"
|
||||
|
||||
#include "interp.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define MAXINTERPOLATIONS 1024
|
||||
int numinterpolations = 0, startofdynamicinterpolations = 0;
|
||||
int oldipos[MAXINTERPOLATIONS];
|
||||
|
@ -107,3 +111,4 @@ void restoreinterpolations(void) // Stick at end of drawscreen
|
|||
for (i = numinterpolations - 1; i >= 0; i--)
|
||||
*curipos[i] = bakipos[i];
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define SHORT_MAXINTERPOLATIONS 256
|
||||
extern short short_numinterpolations, short_startofdynamicinterpolations;
|
||||
|
@ -41,3 +42,4 @@ void stopinterpolation(int *posptr);
|
|||
void updateinterpolations(void);
|
||||
void dointerpolations(int smoothratio);
|
||||
void restoreinterpolations(void);
|
||||
END_SW_NS
|
||||
|
|
|
@ -24,11 +24,15 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
|
||||
#include "compat.h"
|
||||
#include "pragmas.h"
|
||||
|
||||
#include "interp.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define SHORT_MAXINTERPOLATIONS 256
|
||||
short short_numinterpolations = 0, short_startofdynamicinterpolations = 0;
|
||||
short short_oldipos[SHORT_MAXINTERPOLATIONS];
|
||||
|
@ -107,3 +111,4 @@ void short_restoreinterpolations(void) // Stick at end of drawsc
|
|||
for (i = short_numinterpolations - 1; i >= 0; i--)
|
||||
*short_curipos[i] = short_bakipos[i];
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -24,6 +24,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
|
||||
#undef MAIN
|
||||
#include "build.h"
|
||||
|
||||
|
@ -36,6 +38,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "colormap.h"
|
||||
#include "player.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
//#define SAVE_EXTERN
|
||||
//#include "_save.h"
|
||||
//#undef SAVE_EXTERN
|
||||
|
@ -1148,3 +1152,4 @@ PlayerUpdateInventoryState(PLAYERp pp)
|
|||
InventoryDisplayString(pp, x, y, 0, ds);
|
||||
}
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
BEGIN_SW_NS
|
||||
|
||||
enum InventoryNames
|
||||
{
|
||||
|
@ -59,3 +60,4 @@ void UpdateMiniBar(PLAYERp pp);
|
|||
void InventoryKeys(PLAYERp pp);
|
||||
void UseInventoryRepairKit(PLAYERp pp);
|
||||
void InventoryTimer(PLAYERp pp);
|
||||
END_SW_NS
|
||||
|
|
|
@ -26,6 +26,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "editor.h"
|
||||
#include "cache1d.h"
|
||||
|
@ -34,6 +36,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "names2.h"
|
||||
#include "game.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define M_RED 12
|
||||
#define M_BLUE 9
|
||||
|
@ -219,3 +222,4 @@ void ContextHelp(short spritenum)
|
|||
}
|
||||
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -26,6 +26,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
// JPLAYER.C
|
||||
// Copyright (c) 1996 by Jim Norwood
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
|
@ -52,6 +53,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "bots.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
SWBOOL WeaponOK(PLAYERp pp);
|
||||
|
||||
#define MAXANGVEL 80
|
||||
|
@ -898,3 +901,4 @@ void computergetinput(int snum, SW_PACKET *syn)
|
|||
*/
|
||||
}
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -26,6 +26,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
// JSECTOR.C
|
||||
// This is all Jim's programming having to do with sectors.
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
|
@ -45,6 +46,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "pal.h"
|
||||
#include "parent.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
// V A R I A B L E D E C L A R A T I O N S //////////////////////////////////////////////////////
|
||||
|
||||
|
@ -1474,3 +1476,4 @@ UnlockKeyLock(short key_num, short hit_sprite)
|
|||
|
||||
}
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -29,6 +29,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "reserve.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define MAXMIRRORDIST 3300 // At this distance, or less, the magic mirrors activate.
|
||||
#define MAXMIRRORMONSTERS 4 // Max monsters any one magic mirror can spawn
|
||||
|
||||
|
@ -77,4 +79,6 @@ void JS_UnInitLockouts(void);
|
|||
void JS_ProcessEchoSpot(void);
|
||||
void JS_SpriteSetup(void);
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
||||
|
@ -44,6 +46,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "sector.h"
|
||||
#include "actor.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
ANIMATOR NullAnimator,DoSuicide;
|
||||
ANIMATOR DoBloodSpray;
|
||||
int SpawnFlashBombOnActor(int16_t enemy);
|
||||
|
@ -2614,3 +2618,4 @@ saveable_module saveable_jweapon =
|
|||
saveable_jweapon_data,
|
||||
SIZ(saveable_jweapon_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -34,6 +36,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "actor.h"
|
||||
#include "track.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
DECISION LavaBattle[] =
|
||||
{
|
||||
{600, InitActorMoveCloser },
|
||||
|
@ -567,3 +571,4 @@ saveable_module saveable_lava =
|
|||
saveable_lava_data,
|
||||
SIZ(saveable_lava_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,12 +23,16 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "names2.h"
|
||||
#include "game.h"
|
||||
#include "light.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
/* #define LIGHT_Match(sp) (SP_TAG2((sp))) */
|
||||
/* #define LIGHT_Type(sp) (SP_TAG3((sp))) */
|
||||
/* #define LIGHT_MaxTics(sp) (SP_TAG4((sp))) */
|
||||
|
@ -424,3 +428,4 @@ void DoLighting(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
||||
void SectorLightShade(SPRITEp sp, short intensity);
|
||||
|
@ -52,3 +53,4 @@ void DoLighting(void);
|
|||
#define LIGHT_DiffuseMult(sp) (SP_TAG4((sp)))
|
||||
|
||||
enum LightTypes {LIGHT_CONSTANT, LIGHT_FLICKER, LIGHT_FADE, LIGHT_FLICKER_ON, LIGHT_FADE_TO_ON_OFF};
|
||||
END_SW_NS
|
||||
|
|
|
@ -28,6 +28,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#define LISTS_H
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
/********************************************************************/
|
||||
|
||||
typedef
|
||||
|
@ -64,6 +66,8 @@ typedef
|
|||
|
||||
#define EMPTY(list) (((LIST) list)->Next == (LIST) list)
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
||||
|
@ -35,6 +37,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "player.h"
|
||||
#include "mclip.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#if 0
|
||||
int MultiClipMove(PLAYERp pp, int z, int floor_dist)
|
||||
{
|
||||
|
@ -560,3 +564,4 @@ short RectClipTurn(PLAYERp pp, short new_ang, int *qx, int *qy, int *ox, int *oy
|
|||
|
||||
return FALSE;
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define RECT_CLIP 1
|
||||
|
||||
|
@ -33,3 +34,4 @@ int RectClipMove(PLAYERp pp, int *qx, int *qy);
|
|||
int testpointinquad(int x, int y, int *qx, int *qy);
|
||||
//short RectClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist, int *qx, int *qy);
|
||||
short RectClipTurn(PLAYERp pp, short new_ang, int *qx, int *qy, int *ox, int *oy);
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "mytypes.h"
|
||||
|
@ -31,6 +33,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
//#include "panel.h"
|
||||
#include "game.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
// macros this function needs
|
||||
//#define MK_FP(seg,ofs) ((void _seg *)(seg)+(void near *)(ofs))
|
||||
//#define PokeByte(a,b,c) (*((char far *)MK_FP((a),(b)))=(char)(c))
|
||||
|
@ -80,3 +84,4 @@ PokeStringMono(uint8_t Attr, uint8_t* String)
|
|||
}
|
||||
//#endif
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "osd.h"
|
||||
|
||||
|
@ -53,6 +55,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "colormap.h"
|
||||
#include "config.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
//#define PLOCK_VERSION TRUE
|
||||
|
||||
|
||||
|
@ -5295,3 +5299,4 @@ void ResetPalette(PLAYERp pp)
|
|||
// vim:ts=4:sw=4:enc=utf-8:
|
||||
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -30,6 +30,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#ifndef MENUS_PUBLIC_
|
||||
#define MENUS_PUBLIC_
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define MENU_SHADE_DEFAULT 0
|
||||
#define MENU_SHADE_INACTIVE 20
|
||||
|
||||
|
@ -340,4 +342,6 @@ typedef struct
|
|||
int x,y;
|
||||
} VMODE;
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -27,6 +27,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "compat.h"
|
||||
#include "cache1d.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
typedef BFILE* MFILE_WRITE;
|
||||
typedef int32_t MFILE_READ;
|
||||
#define MREAD(ptr, size, num,handle) kdfread((ptr),(size),(num),(handle))
|
||||
|
@ -37,3 +39,4 @@ typedef int32_t MFILE_READ;
|
|||
#define MCLOSE_READ(handle) kclose(handle)
|
||||
#define MOPEN_WRITE_ERR 0
|
||||
#define MOPEN_READ_ERR -1
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -37,6 +39,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "sector.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
ANIMATOR NullToiletGirl;
|
||||
|
||||
|
@ -2211,3 +2214,4 @@ saveable_module saveable_miscactr =
|
|||
saveable_miscactr_data,
|
||||
SIZ(saveable_miscactr_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "names2.h"
|
||||
|
@ -34,6 +36,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "player.h"
|
||||
#include "game.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
void ScaleSectorObject(SECTOR_OBJECTp);
|
||||
|
||||
short
|
||||
|
@ -586,3 +590,4 @@ saveable_module saveable_morph =
|
|||
// data
|
||||
NULL,0
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -30,6 +30,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "compat.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define OFF 0
|
||||
#define ON (!OFF)
|
||||
|
||||
|
@ -153,5 +155,7 @@ typedef unsigned char SWBOOL;
|
|||
|
||||
#define BETWEEN(x,low,high) (((x) >= (low)) && ((x) <= (high)))
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -29,6 +29,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "names.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
// Rotation info
|
||||
|
||||
// 4
|
||||
|
@ -1246,4 +1248,6 @@ enum STAT_ENUMS
|
|||
#define SCROLL 516
|
||||
#define SCROLL_FIRE 524
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "baselayer.h"
|
||||
#include "mmulti.h"
|
||||
|
@ -39,6 +41,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "text.h"
|
||||
#include "menus.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
/*
|
||||
SYNC BUG NOTES:
|
||||
|
@ -1624,3 +1627,4 @@ getpackets(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define PACKET_TYPE_MASTER_TO_SLAVE 0
|
||||
#define PACKET_TYPE_SLAVE_TO_MASTER 1
|
||||
|
@ -204,3 +205,4 @@ void SW_SendMessage(short pnum,const char *text);
|
|||
void PauseGame(void);
|
||||
void ResumeGame(void);
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -40,6 +42,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ninja.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
/*
|
||||
|
||||
!AIC - Decision tables used in mostly ai.c DoActorActionDecide().
|
||||
|
@ -2604,3 +2608,4 @@ saveable_module saveable_ninja =
|
|||
SIZ(saveable_ninja_data)
|
||||
};
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -27,6 +27,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#ifndef NINJA_H
|
||||
#define NINJA_H
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define NINJA_NORMAL_SPEED 60
|
||||
#define NINJA_RUN_AWAY_SPEED 130
|
||||
#define NINJA_FIND_PLAYER_SPEED 100
|
||||
|
@ -39,4 +41,6 @@ void PlayerPanelSetup(void);
|
|||
void PlayerDeathReset(PLAYERp pp);
|
||||
void SpawnPlayerUnderSprite(PLAYERp pp);
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
|
||||
#undef MAIN
|
||||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
@ -43,6 +45,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "weapon.h"
|
||||
#include "fx_man.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
//#define UK_VERSION TRUE
|
||||
|
||||
#define PANF_UZI_XFLIP (BIT(21))
|
||||
|
@ -8073,3 +8077,4 @@ saveable_module saveable_panel =
|
|||
SIZ(saveable_panel_data)
|
||||
};
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -31,6 +31,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "mytypes.h"
|
||||
#include "game.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define FRAG_BAR 2920
|
||||
|
||||
#define PRI_FRONT_MAX 250
|
||||
|
@ -198,4 +200,6 @@ void InitChops(PLAYERp pp);
|
|||
void ChopsSetRetract(PLAYERp pp);
|
||||
void PlayerUpdateTimeLimit(PLAYERp pp);
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -27,6 +27,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#ifndef PARENT_PUBLIC_
|
||||
#define PARENT_PUBLIC_
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define INVISTILE 6145
|
||||
|
||||
typedef struct TILE_INFO_TYPE
|
||||
|
@ -65,4 +67,7 @@ extern OrgTileList orgsectorceilinglist; // The list containing orginal se
|
|||
// ceiling pics
|
||||
extern OrgTileList orgsectorfloorlist; // The list containing orginal sector
|
||||
// floor pics
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -25,6 +25,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
//-------------------------------------------------------------------------
|
||||
|
||||
// scriplib.h
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define MAXTOKEN 255
|
||||
|
||||
|
@ -47,3 +48,4 @@ void ExtractFileBase(char *path, char *dest);
|
|||
|
||||
int ParseNum(char *str);
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
||||
|
@ -64,6 +66,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "track.h"
|
||||
#include "interp.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define SO_DRIVE_SOUND 2
|
||||
#define SO_IDLE_SOUND 1
|
||||
|
@ -8537,3 +8540,4 @@ saveable_module saveable_player =
|
|||
saveable_player_data,
|
||||
SIZ(saveable_player_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -119,6 +119,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#define PLAYER_NINJA_XREPEAT (47)
|
||||
#define PLAYER_NINJA_YREPEAT (33)
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
int SetVisHigh(void);
|
||||
int SetVisNorm(void);
|
||||
void DoWeapon(void);
|
||||
|
@ -142,4 +144,6 @@ void PlaySOsound(short sectnum,short sound_num);
|
|||
void DoSpawnTeleporterEffectPlace(SPRITEp sp);
|
||||
void FindMainSector(SECTOR_OBJECTp sop);
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
//#define MAIN
|
||||
#define QUIET
|
||||
#include "build.h"
|
||||
|
@ -41,6 +42,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "network.h"
|
||||
//#include "symutil.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
SWBOOL PredictionOn = TRUE;
|
||||
SWBOOL Prediction = FALSE;
|
||||
PLAYER PredictPlayer;
|
||||
|
@ -226,3 +229,4 @@ CorrectPrediction(int actualfifoplc)
|
|||
}
|
||||
}
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
||||
|
@ -34,6 +36,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "quake.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define QUAKE_Match(sp) (SP_TAG2(sp))
|
||||
#define QUAKE_Zamt(sp) (SP_TAG3(sp))
|
||||
#define QUAKE_Radius(sp) (SP_TAG4(sp))
|
||||
|
@ -367,3 +371,4 @@ saveable_module saveable_quake =
|
|||
NULL,0
|
||||
};
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
BEGIN_SW_NS
|
||||
|
||||
void DoQuakeMatch(short match);
|
||||
void ProcessQuakeOn(void);
|
||||
|
@ -37,3 +38,4 @@ int SetNuclearQuake(int16_t Weapon);
|
|||
int SetSumoQuake(int16_t SpriteNum);
|
||||
int SetSumoFartQuake(int16_t SpriteNum);
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,8 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -36,6 +38,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "sprite.h"
|
||||
#include "track.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
ANIMATOR InitRipperHang;
|
||||
ANIMATOR DoActorMoveJump;
|
||||
ANIMATOR DoRipperMoveJump;
|
||||
|
@ -1421,3 +1425,4 @@ saveable_module saveable_ripper =
|
|||
saveable_ripper_data,
|
||||
SIZ(saveable_ripper_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -37,6 +38,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "track.h"
|
||||
#include "fx_man.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
ANIMATOR InitRipper2Hang;
|
||||
ANIMATOR DoActorMoveJump;
|
||||
ANIMATOR DoRipper2MoveJump;
|
||||
|
@ -1464,3 +1467,4 @@ saveable_module saveable_ripper2 =
|
|||
saveable_ripper2_data,
|
||||
SIZ(saveable_ripper2_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "names2.h"
|
||||
|
@ -30,6 +31,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "game.h"
|
||||
#include "warp.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
void _ErrMsg(const char *strFile, unsigned uLine, const char *format, ...);
|
||||
void FAF_DrawRooms(int posx, int posy, int posz, short ang, int horiz, short cursectnum);
|
||||
|
||||
|
@ -1148,3 +1151,4 @@ DrawOverlapRoom(int tx, int ty, int tz, short tang, int thoriz, short tsectnum)
|
|||
}
|
||||
}
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "names2.h"
|
||||
|
@ -35,6 +36,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "interp.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
short DoRotatorMatch(PLAYERp pp, short match, SWBOOL);
|
||||
SWBOOL TestRotatorMatchActive(short match);
|
||||
void InterpSectorSprites(short sectnum, SWBOOL state);
|
||||
|
@ -466,3 +469,4 @@ saveable_module saveable_rotator =
|
|||
NULL,0
|
||||
};
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
// rts.c
|
||||
|
||||
#include "build.h"
|
||||
|
@ -35,6 +36,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "rts.h"
|
||||
#include "cache.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
char ValidPtr(void *ptr);
|
||||
void *AllocMem(int size);
|
||||
void *CallocMem(int size, int num);
|
||||
|
@ -339,3 +342,4 @@ void *RTS_GetSound(int32_t lump)
|
|||
return (void *)lumpcache[lump];
|
||||
}
|
||||
#endif
|
||||
END_SW_NS
|
||||
|
|
|
@ -58,6 +58,8 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|||
#ifndef rts_public__
|
||||
#define rts_public__
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
/*
|
||||
====================
|
||||
=
|
||||
|
@ -108,4 +110,7 @@ char *RTS_GetSoundName(int32_t i);
|
|||
====================
|
||||
*/
|
||||
void *RTS_GetSound(int32_t lump);
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
|
||||
#define MAIN
|
||||
#define QUIET
|
||||
#include "build.h"
|
||||
|
@ -57,6 +59,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "saveable.h"
|
||||
|
||||
//void TimerFunc(task * Task);
|
||||
BEGIN_SW_NS
|
||||
|
||||
/*
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -1325,3 +1328,4 @@ ScreenLoad(MFILE_READ fin)
|
|||
renderRestoreTarget();
|
||||
}
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -21,9 +21,13 @@
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
|
||||
#include "compat.h"
|
||||
#include "saveable.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define maxModules 35
|
||||
|
||||
static saveable_module *saveablemodules[maxModules];
|
||||
|
@ -165,3 +169,4 @@ int Saveable_RestoreDataSym(saveddatasym *sym, void **ptr)
|
|||
|
||||
return 0;
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -24,6 +24,8 @@
|
|||
#ifndef SAVEABLE_H
|
||||
#define SAVEABLE_H
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
typedef void *saveable_code;
|
||||
|
||||
typedef struct
|
||||
|
@ -67,4 +69,6 @@ int Saveable_FindDataSym(void *ptr, saveddatasym *sym);
|
|||
int Saveable_RestoreCodeSym(savedcodesym *sym, void **ptr);
|
||||
int Saveable_RestoreDataSym(saveddatasym *sym, void **ptr);
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
// scriplib.c
|
||||
#include "build.h"
|
||||
#include "cache1d.h"
|
||||
|
@ -38,6 +39,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "jsector.h"
|
||||
#include "parent.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define PATHSEPERATOR '\\'
|
||||
|
||||
//#define COMPUTE_TOTALS 1
|
||||
|
@ -993,3 +996,4 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
scriptfile_clearsymbols();
|
||||
}
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
||||
|
@ -46,6 +47,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "light.h"
|
||||
#include "text.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define LAVASIZ 128
|
||||
#define LAVALOGSIZ 7
|
||||
#define LAVAMAXDROPS 32
|
||||
|
@ -3584,3 +3587,4 @@ saveable_module saveable_sector =
|
|||
};
|
||||
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -27,6 +27,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#define SECTOR_H
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
void SectorSetup(void);
|
||||
DOOR_AUTO_CLOSEp SetDoorAutoClose(short SectorNum, short Type);
|
||||
|
@ -77,4 +78,6 @@ void WeaponExplodeSectorInRange(short weapon);
|
|||
void initlava(void);
|
||||
void movelava(char *dapic);
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -34,6 +35,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "track.h"
|
||||
#include "sector.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
extern uint8_t RedBookSong[40];
|
||||
extern short BossSpriteNum[3];
|
||||
|
||||
|
@ -884,3 +887,4 @@ saveable_module saveable_serp =
|
|||
SIZ(saveable_serp_data)
|
||||
};
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -27,6 +27,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "gamedefs.h"
|
||||
// Only ad to the end. These currently have to be in this order because of the
|
||||
// way they are initilized.
|
||||
BEGIN_SW_NS
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -74,3 +75,4 @@ typedef struct
|
|||
extern const GAME_SET gs_defaults;
|
||||
extern GAME_SET gs;
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -42,6 +43,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "rts.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
/*
|
||||
===================
|
||||
|
||||
|
@ -401,3 +404,4 @@ void main()
|
|||
ShutDown();
|
||||
}
|
||||
#endif
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -33,6 +34,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "actor.h"
|
||||
#include "track.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
DECISION SkelBattle[] =
|
||||
{
|
||||
{600, InitActorMoveCloser },
|
||||
|
@ -691,3 +694,4 @@ saveable_module saveable_skel =
|
|||
saveable_skel_data,
|
||||
SIZ(saveable_skel_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
|
@ -23,6 +23,7 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
|
|||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -33,6 +34,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "weapon.h"
|
||||
#include "actor.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
int InitSpriteGrenade(short SpriteNum);
|
||||
int InitSpriteChemBomb(short SpriteNum);
|
||||
int InitFlashBomb(short SpriteNum);
|
||||
|
@ -972,3 +975,4 @@ saveable_module saveable_skull =
|
|||
saveable_skull_data,
|
||||
SIZ(saveable_skull_data)
|
||||
};
|
||||
END_SW_NS
|
||||
|
|
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Reference in a new issue