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Don't adjust analog turning because of the Run gamefunc
git-svn-id: https://svn.eduke32.com/eduke32@7997 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 2 deletions
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@ -2945,6 +2945,7 @@ void P_GetInput(int const playerNum)
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// JBF: Run key behaviour is selectable
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int const playerRunning = (ud.runkey_mode) ? (BUTTON(gamefunc_Run) | ud.auto_run) : (ud.auto_run ^ BUTTON(gamefunc_Run));
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int const turnAmount = playerRunning ? (NORMALTURN << 1) : NORMALTURN;
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constexpr int const analogTurnAmount = (NORMALTURN << 1);
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int const keyMove = playerRunning ? (NORMALKEYMOVE << 1) : NORMALKEYMOVE;
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constexpr int const analogExtent = 32767; // KEEPINSYNC sdlayer.cpp
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@ -2962,7 +2963,7 @@ void P_GetInput(int const playerNum)
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else
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{
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input.q16avel = fix16_div(fix16_from_int(info.mousex), F16(32));
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input.q16avel += fix16_from_int(info.dyaw) / analogExtent * (turnAmount << 1);
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input.q16avel += fix16_from_int(info.dyaw) / analogExtent * (analogTurnAmount << 1);
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}
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if (g_myAimMode)
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@ -2972,7 +2973,7 @@ void P_GetInput(int const playerNum)
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if (ud.mouseflip) input.q16horz = -input.q16horz;
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input.q16horz -= fix16_from_int(info.dpitch) / analogExtent * turnAmount;
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input.q16horz -= fix16_from_int(info.dpitch) / analogExtent * analogTurnAmount;
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input.svel -= info.dx * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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