mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
This fixes most issues with the player clipping through the walls of rotating sectors
git-svn-id: https://svn.eduke32.com/eduke32@8243 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
21025ea18f
commit
6f6d568720
1 changed files with 7 additions and 2 deletions
|
@ -4920,6 +4920,9 @@ void P_ProcessInput(int playerNum)
|
||||||
pPlayer->opyoff = pPlayer->pyoff;
|
pPlayer->opyoff = pPlayer->pyoff;
|
||||||
pPlayer->oq16ang = pPlayer->q16ang;
|
pPlayer->oq16ang = pPlayer->q16ang;
|
||||||
|
|
||||||
|
updatesector(pPlayer->pos.x, pPlayer->pos.y, &pPlayer->cursectnum);
|
||||||
|
pushmove(&pPlayer->pos, &pPlayer->cursectnum, pPlayer->clipdist - 1, (4L<<8), stepHeight, CLIPMASK0);
|
||||||
|
|
||||||
if (pPlayer->one_eighty_count < 0)
|
if (pPlayer->one_eighty_count < 0)
|
||||||
{
|
{
|
||||||
pPlayer->one_eighty_count += 128;
|
pPlayer->one_eighty_count += 128;
|
||||||
|
@ -5011,7 +5014,6 @@ void P_ProcessInput(int playerNum)
|
||||||
pPlayer->pos.z = floorZ - (floorZOffset << 8);
|
pPlayer->pos.z = floorZ - (floorZOffset << 8);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
pPlayer->on_ground = 0;
|
|
||||||
pPlayer->vel.z += (g_spriteGravity + 80); // (TICSPERFRAME<<6);
|
pPlayer->vel.z += (g_spriteGravity + 80); // (TICSPERFRAME<<6);
|
||||||
|
|
||||||
if (pPlayer->vel.z >= (4096 + 2048))
|
if (pPlayer->vel.z >= (4096 + 2048))
|
||||||
|
@ -5058,7 +5060,10 @@ void P_ProcessInput(int playerNum)
|
||||||
A_PlaySound(DUKE_LAND, pPlayer->i);
|
A_PlaySound(DUKE_LAND, pPlayer->i);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
pPlayer->on_ground = 1;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
pPlayer->on_ground = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in a new issue