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- something on player is now a pointer as well
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72329eb01b
commit
6f4a0c94e8
4 changed files with 11 additions and 11 deletions
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@ -2516,8 +2516,8 @@ static void greenslime(int i)
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}
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ps[p].actors_killed++;
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t[0] = -3;
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if (ps[p].somethingonplayer == i)
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ps[p].somethingonplayer = -1;
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if (ps[p].somethingonplayer == &hittype[i])
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ps[p].somethingonplayer = nullptr;
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deletesprite(i);
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return;
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}
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@ -2584,9 +2584,9 @@ static void greenslime(int i)
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else if (s->xvel < 64 && x < 768)
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{
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if (ps[p].somethingonplayer == -1)
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if (ps[p].somethingonplayer == nullptr)
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{
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ps[p].somethingonplayer = i;
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ps[p].somethingonplayer = &hittype[i];
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if (t[0] == 3 || t[0] == 2) //Falling downward
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t[2] = (12 << 8);
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else t[2] = -(13 << 8); //Climbing up duke
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@ -2598,8 +2598,8 @@ static void greenslime(int i)
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{
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S_PlayActorSound(SLIM_DYING, i);
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if (ps[p].somethingonplayer == i)
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ps[p].somethingonplayer = -1;
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if (ps[p].somethingonplayer == &hittype[i])
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ps[p].somethingonplayer = nullptr;
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if (j == FREEZEBLAST)
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{
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@ -602,8 +602,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, int sActor, int sPl
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break;
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case PLAYER_SOMETHINGONPLAYER:
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if (bSet) ps[iPlayer].somethingonplayer = lValue;
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else SetGameVarID((int)lVar2, ps[iPlayer].somethingonplayer, sActor, sPlayer);
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if (bSet) ps[iPlayer].somethingonplayer = ScriptIndexToActor(lValue);
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else SetGameVarID((int)lVar2, ActorToScriptIndex(ps[iPlayer].somethingonplayer), sActor, sPlayer);
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break;
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case PLAYER_ON_CRANE:
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@ -149,7 +149,7 @@ void resetplayerstats(int snum)
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p->poszv = 0;
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p->fric.x = 0;
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p->fric.y = 0;
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p->somethingonplayer =-1;
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p->somethingonplayer =nullptr;
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p->angle.spin = bamlook(0);
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p->on_crane = nullptr;
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@ -203,12 +203,12 @@ struct player_struct
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short jumping_counter, airleft, knee_incs, access_incs;
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short ftq, access_wallnum, access_spritenum;
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short got_access, weapon_ang, firstaid_amount;
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short somethingonplayer, i, one_parallax_sectnum;
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short i, one_parallax_sectnum;
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short over_shoulder_on, fist_incs;
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short cheat_phase;
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short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
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short heat_amount, timebeforeexit, customexitsound;
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DDukeActor* actorsqu, *wackedbyactor, *on_crane, *holoduke_on;//, *somethingonplayer;
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DDukeActor* actorsqu, *wackedbyactor, *on_crane, *holoduke_on, *somethingonplayer;
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short weaprecs[256], weapreccnt;
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unsigned int interface_toggle_flag;
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