mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-01 14:11:01 +00:00
- something on player is now a pointer as well
This commit is contained in:
parent
72329eb01b
commit
6f4a0c94e8
4 changed files with 11 additions and 11 deletions
|
@ -2516,8 +2516,8 @@ static void greenslime(int i)
|
||||||
}
|
}
|
||||||
ps[p].actors_killed++;
|
ps[p].actors_killed++;
|
||||||
t[0] = -3;
|
t[0] = -3;
|
||||||
if (ps[p].somethingonplayer == i)
|
if (ps[p].somethingonplayer == &hittype[i])
|
||||||
ps[p].somethingonplayer = -1;
|
ps[p].somethingonplayer = nullptr;
|
||||||
deletesprite(i);
|
deletesprite(i);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -2584,9 +2584,9 @@ static void greenslime(int i)
|
||||||
|
|
||||||
else if (s->xvel < 64 && x < 768)
|
else if (s->xvel < 64 && x < 768)
|
||||||
{
|
{
|
||||||
if (ps[p].somethingonplayer == -1)
|
if (ps[p].somethingonplayer == nullptr)
|
||||||
{
|
{
|
||||||
ps[p].somethingonplayer = i;
|
ps[p].somethingonplayer = &hittype[i];
|
||||||
if (t[0] == 3 || t[0] == 2) //Falling downward
|
if (t[0] == 3 || t[0] == 2) //Falling downward
|
||||||
t[2] = (12 << 8);
|
t[2] = (12 << 8);
|
||||||
else t[2] = -(13 << 8); //Climbing up duke
|
else t[2] = -(13 << 8); //Climbing up duke
|
||||||
|
@ -2598,8 +2598,8 @@ static void greenslime(int i)
|
||||||
{
|
{
|
||||||
S_PlayActorSound(SLIM_DYING, i);
|
S_PlayActorSound(SLIM_DYING, i);
|
||||||
|
|
||||||
if (ps[p].somethingonplayer == i)
|
if (ps[p].somethingonplayer == &hittype[i])
|
||||||
ps[p].somethingonplayer = -1;
|
ps[p].somethingonplayer = nullptr;
|
||||||
|
|
||||||
if (j == FREEZEBLAST)
|
if (j == FREEZEBLAST)
|
||||||
{
|
{
|
||||||
|
|
|
@ -602,8 +602,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, int sActor, int sPl
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PLAYER_SOMETHINGONPLAYER:
|
case PLAYER_SOMETHINGONPLAYER:
|
||||||
if (bSet) ps[iPlayer].somethingonplayer = lValue;
|
if (bSet) ps[iPlayer].somethingonplayer = ScriptIndexToActor(lValue);
|
||||||
else SetGameVarID((int)lVar2, ps[iPlayer].somethingonplayer, sActor, sPlayer);
|
else SetGameVarID((int)lVar2, ActorToScriptIndex(ps[iPlayer].somethingonplayer), sActor, sPlayer);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PLAYER_ON_CRANE:
|
case PLAYER_ON_CRANE:
|
||||||
|
|
|
@ -149,7 +149,7 @@ void resetplayerstats(int snum)
|
||||||
p->poszv = 0;
|
p->poszv = 0;
|
||||||
p->fric.x = 0;
|
p->fric.x = 0;
|
||||||
p->fric.y = 0;
|
p->fric.y = 0;
|
||||||
p->somethingonplayer =-1;
|
p->somethingonplayer =nullptr;
|
||||||
p->angle.spin = bamlook(0);
|
p->angle.spin = bamlook(0);
|
||||||
|
|
||||||
p->on_crane = nullptr;
|
p->on_crane = nullptr;
|
||||||
|
|
|
@ -203,12 +203,12 @@ struct player_struct
|
||||||
short jumping_counter, airleft, knee_incs, access_incs;
|
short jumping_counter, airleft, knee_incs, access_incs;
|
||||||
short ftq, access_wallnum, access_spritenum;
|
short ftq, access_wallnum, access_spritenum;
|
||||||
short got_access, weapon_ang, firstaid_amount;
|
short got_access, weapon_ang, firstaid_amount;
|
||||||
short somethingonplayer, i, one_parallax_sectnum;
|
short i, one_parallax_sectnum;
|
||||||
short over_shoulder_on, fist_incs;
|
short over_shoulder_on, fist_incs;
|
||||||
short cheat_phase;
|
short cheat_phase;
|
||||||
short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
|
short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
|
||||||
short heat_amount, timebeforeexit, customexitsound;
|
short heat_amount, timebeforeexit, customexitsound;
|
||||||
DDukeActor* actorsqu, *wackedbyactor, *on_crane, *holoduke_on;//, *somethingonplayer;
|
DDukeActor* actorsqu, *wackedbyactor, *on_crane, *holoduke_on, *somethingonplayer;
|
||||||
|
|
||||||
short weaprecs[256], weapreccnt;
|
short weaprecs[256], weapreccnt;
|
||||||
unsigned int interface_toggle_flag;
|
unsigned int interface_toggle_flag;
|
||||||
|
|
Loading…
Reference in a new issue