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Fix r4643, NUM_HARDCODED_ANIMS was increased for a reason. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4657 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 1 deletions
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef __anim_h__
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#ifndef __anim_h__
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#define __anim_h__
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#define __anim_h__
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#define NUM_HARDCODED_ANIMS 11
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#define NUM_HARDCODED_ANIMS 12
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# ifdef USE_LIBVPX
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# ifdef USE_LIBVPX
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extern uint16_t anim_hi_numsounds[NUM_HARDCODED_ANIMS], *anim_hi_sounds[NUM_HARDCODED_ANIMS];
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extern uint16_t anim_hi_numsounds[NUM_HARDCODED_ANIMS], *anim_hi_sounds[NUM_HARDCODED_ANIMS];
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@ -9495,6 +9495,7 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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{ "vol43a", 8 },
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{ "vol43a", 8 },
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{ "vol4e2", 9 },
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{ "vol4e2", 9 },
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{ "vol4e3", 10 },
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{ "vol4e3", 10 },
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{ "3dr", 11 },
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// NUM_HARDCODED_ANIMS
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// NUM_HARDCODED_ANIMS
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};
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};
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