Fix r4643, NUM_HARDCODED_ANIMS was increased for a reason. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4657 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2014-10-25 03:27:50 +00:00
parent 020dc85fd0
commit 6f332e645d
2 changed files with 2 additions and 1 deletions

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __anim_h__ #ifndef __anim_h__
#define __anim_h__ #define __anim_h__
#define NUM_HARDCODED_ANIMS 11 #define NUM_HARDCODED_ANIMS 12
# ifdef USE_LIBVPX # ifdef USE_LIBVPX
extern uint16_t anim_hi_numsounds[NUM_HARDCODED_ANIMS], *anim_hi_sounds[NUM_HARDCODED_ANIMS]; extern uint16_t anim_hi_numsounds[NUM_HARDCODED_ANIMS], *anim_hi_sounds[NUM_HARDCODED_ANIMS];

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@ -9495,6 +9495,7 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
{ "vol43a", 8 }, { "vol43a", 8 },
{ "vol4e2", 9 }, { "vol4e2", 9 },
{ "vol4e3", 10 }, { "vol4e3", 10 },
{ "3dr", 11 },
// NUM_HARDCODED_ANIMS // NUM_HARDCODED_ANIMS
}; };