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- fixed typo in savegame metadata reader and an issue with code execution order when exiting a level.
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1207e02e5d
commit
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3 changed files with 6 additions and 3 deletions
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@ -314,7 +314,7 @@ int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu)
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("Game Resource", gamegrp)
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("Game Resource", gamegrp)
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("Map Resource", mapgrp)
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("Map Resource", mapgrp)
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("Title", title)
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("Title", title)
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("Nap Label", label)
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("Map Label", label)
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("Map File", filename);
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("Map File", filename);
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auto savesig = gi->GetSaveSig();
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auto savesig = gi->GetSaveSig();
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@ -890,7 +890,7 @@ public:
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if (lastmapname) BigText(160, 20 - 6, lastmapname);
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if (lastmapname) BigText(160, 20 - 6, lastmapname);
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BigText(160, 36 - 6, GStrings("Completed"));
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BigText(160, 36 - 6, GStrings("Completed"));
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GameText(160, 192, GStrings("PRESSKEY"), 8 - int(sin(totalclock / 10.) * 8), 0);
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GameText(160, 190, GStrings("PRESSKEY"), 8 - int(sin(totalclock / 10.) * 8), 0);
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if (totalclock > (60 * 3))
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if (totalclock > (60 * 3))
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{
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{
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@ -1151,9 +1151,12 @@ void exitlevel(void)
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gamestate = GS_STARTUP;
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gamestate = GS_STARTUP;
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}
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}
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}
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}
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else if (exitlevelend())
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gamestate = GS_STARTUP;
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});
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});
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}
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}
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if (exitlevelend())
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else if (exitlevelend())
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gamestate = GS_STARTUP;
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gamestate = GS_STARTUP;
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}
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}
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