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Fix mirror updates in Shadow Warrior
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1 changed files with 4 additions and 1 deletions
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@ -1376,7 +1376,10 @@ void UpdateWallPortalState()
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// This is too obtuse to be maintained statically, but with 8 mirrors at most easy to be kept up to date.
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// This is too obtuse to be maintained statically, but with 8 mirrors at most easy to be kept up to date.
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for (int i = 0; i < MAXMIRRORS; i++)
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for (int i = 0; i < MAXMIRRORS; i++)
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{
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{
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auto wal = &wall[mirror[i].mirrorwall];
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if (mirror[i].mirrorwall < 0) {
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continue;
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}
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walltype* wal = &wall[mirror[i].mirrorwall];
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wal->portalflags = 0;
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wal->portalflags = 0;
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wal->portalnum = 0;
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wal->portalnum = 0;
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