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Use mod_dir for savegames
git-svn-id: https://svn.eduke32.com/eduke32@994 1a8010ca-5511-0410-912e-c29ae57300e0
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cbba90b7c2
commit
6def1b0a65
4 changed files with 10 additions and 7 deletions
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@ -1057,6 +1057,9 @@ typedef struct {
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extern keydef keynames[];
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extern char *mousenames[];
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extern char *duke3dgrp, *duke3dgrpstring;
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extern char mod_dir[BMAX_PATH];
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#ifdef __cplusplus
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}
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#endif
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@ -4623,7 +4623,6 @@ repeatcase:
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if (Bstrcmp(setupfilename,"duke3d.cfg") == 0) // not set to something else via -cfg
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{
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char temp[BMAX_PATH];
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extern char mod_dir[];
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Bstrcpy(temp,tempbuf);
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CONFIG_WriteSetup();
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Bsprintf(setupfilename,"%s/",mod_dir);
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@ -83,7 +83,7 @@ int loadpheader(char spot,struct savehead *saveh)
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strcpy(fn, "egam0.sav");
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fn[4] = spot+'0';
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if ((fil = kopen4load(fn,0)) == -1) return(-1);
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if ((fil = kopen4loadfrommod(fn,0)) == -1) return(-1);
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walock[TILE_LOADSHOT] = 255;
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@ -161,7 +161,7 @@ int loadplayer(int spot)
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fn[4] = spot + '0';
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}
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if ((fil = kopen4load(fnptr,0)) == -1) return(-1);
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if ((fil = kopen4loadfrommod(fnptr,0)) == -1) return(-1);
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ready2send = 0;
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@ -566,7 +566,11 @@ int saveplayer(int spot)
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fn[4] = spot + '0';
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}
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if ((fil = fopen(fnptr,"wb")) == 0) return(-1);
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{
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char temp[BMAX_PATH];
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Bsprintf(temp,"%s/%s",mod_dir,fnptr);
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if ((fil = fopen(temp,"wb")) == 0) return(-1);
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}
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ready2send = 0;
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@ -600,9 +600,6 @@ int startwin_idle(void *v)
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return 0;
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}
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extern char *duke3dgrp, *duke3dgrpstring;
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extern char mod_dir[BMAX_PATH];
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int startwin_run(void)
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{
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MSG msg;
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