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https://github.com/ZDoom/raze-gles.git
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- fixed bad endif() placing in CMake projects
This commit is contained in:
parent
452cfe385e
commit
6d7458fe42
5 changed files with 5 additions and 7 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -63,3 +63,4 @@ project.xcworkspace/
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build-vs2019/
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build-vs2019/
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/source/gitinfo.h
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/source/gitinfo.h
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/build2
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@ -34,7 +34,7 @@ if (WIN32)
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set( PLAT_SOURCES
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set( PLAT_SOURCES
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src/startwin.game.cpp
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src/startwin.game.cpp
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)
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)
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endif()
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set( PCH_SOURCES
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set( PCH_SOURCES
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src/actor.cpp
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src/actor.cpp
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@ -109,7 +109,6 @@ set( PCH_SOURCES
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src/weapon.cpp
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src/weapon.cpp
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)
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)
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endif()
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if( MSVC )
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if( MSVC )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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@ -34,6 +34,7 @@ if (WIN32)
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set( PLAT_SOURCES
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set( PLAT_SOURCES
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src/startwin.game.cpp
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src/startwin.game.cpp
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)
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)
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endif()
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set( NOT_COMPILED_SOURCE_FILES
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set( NOT_COMPILED_SOURCE_FILES
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src/gamestructures.cpp
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src/gamestructures.cpp
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@ -73,8 +74,6 @@ set( PCH_SOURCES
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src/soundsdyn.cpp
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src/soundsdyn.cpp
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)
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)
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endif()
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if( MSVC )
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if( MSVC )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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@ -34,6 +34,7 @@ if (WIN32)
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set( PLAT_SOURCES
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set( PLAT_SOURCES
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src/startwin.game.cpp
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src/startwin.game.cpp
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)
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)
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endif()
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set( NOT_COMPILED_SOURCE_FILES
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set( NOT_COMPILED_SOURCE_FILES
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src/gamestructures.cpp
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src/gamestructures.cpp
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@ -73,8 +74,6 @@ set( PCH_SOURCES
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src/soundsdyn.cpp
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src/soundsdyn.cpp
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)
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)
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endif()
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if( MSVC )
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if( MSVC )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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@ -34,6 +34,7 @@ if (WIN32)
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set( PLAT_SOURCES
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set( PLAT_SOURCES
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src/startwin.game.cpp
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src/startwin.game.cpp
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)
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)
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endif()
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set( PCH_SOURCES
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set( PCH_SOURCES
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src/actor.cpp
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src/actor.cpp
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@ -112,7 +113,6 @@ set( PCH_SOURCES
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src/zombie.cpp
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src/zombie.cpp
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)
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)
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endif()
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if( MSVC )
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if( MSVC )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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