Couple of cleanups.

git-svn-id: https://svn.eduke32.com/eduke32@1313 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2009-04-12 22:23:47 +00:00
parent ec71eebecb
commit 6d5571f320

View file

@ -533,6 +533,11 @@ GLfloat spritemodelview[16];
GLfloat rootmodelviewmatrix[16]; GLfloat rootmodelviewmatrix[16];
GLfloat *curmodelviewmatrix; GLfloat *curmodelviewmatrix;
static int16_t sectorqueue[MAXSECTORS];
static int16_t querydelay[MAXSECTORS];
static GLuint queryid[MAXWALLS];
static int16_t drawingstate[MAXSECTORS];
float horizang; float horizang;
int16_t viewangle; int16_t viewangle;
@ -881,7 +886,7 @@ void polymer_drawsprite(int32_t snum)
} }
if (((tspr->cstat>>4) & 3) == 0) if (((tspr->cstat>>4) & 3) == 0)
xratio = (float)(tspr->xrepeat) * 0.20f; xratio = (float)(tspr->xrepeat) * 0.20f; // 32 / 160
else else
xratio = (float)(tspr->xrepeat) * 0.25f; xratio = (float)(tspr->xrepeat) * 0.25f;
@ -1024,13 +1029,6 @@ void polymer_setanimatesprites(animatespritesptr animatesprites,
asi.smoothratio = smoothratio; asi.smoothratio = smoothratio;
} }
static int16_t sectorqueue[MAXSECTORS];
static int16_t querydelay[MAXSECTORS];
static GLuint queryid[MAXWALLS];
static int16_t drawingstate[MAXSECTORS];
static spritetype localtsprite[MAXSPRITESONSCREEN];
static int16_t localmaskwall[MAXWALLSB];
// CORE // CORE
static void polymer_displayrooms(int16_t dacursectnum) static void polymer_displayrooms(int16_t dacursectnum)
{ {
@ -1044,6 +1042,8 @@ static void polymer_displayrooms(int16_t dacursectnum)
GLfloat localprojectionmatrix[16]; GLfloat localprojectionmatrix[16];
float frustum[5 * 4]; float frustum[5 * 4];
int32_t localspritesortcnt; int32_t localspritesortcnt;
spritetype localtsprite[MAXSPRITESONSCREEN];
int16_t localmaskwall[MAXWALLSB];
int16_t localmaskwallcnt; int16_t localmaskwallcnt;
_prmirror mirrorlist[10]; _prmirror mirrorlist[10];
int mirrorcount; int mirrorcount;
@ -1414,7 +1414,7 @@ static void polymer_drawplane(_prplane* plane)
plane->drawn = 1; plane->drawn = 1;
} }
static inline void polymer_inb4mirror(GLfloat* buffer, GLfloat* plane) static inline void polymer_inb4mirror(GLfloat* buffer, GLfloat* plane)
{ {
float pv; float pv;
float reflectionmatrix[16]; float reflectionmatrix[16];
@ -2397,7 +2397,7 @@ static void polymer_buffertoplane(GLfloat* buffer, GLushort* indices, in
norm = plane[0] * plane[0] + plane[1] * plane[1] + plane[2] * plane[2]; norm = plane[0] * plane[0] + plane[1] * plane[1] + plane[2] * plane[2];
if (norm >= 5000) // hack to work around a precision issue with slopes if (norm >= 15000) // hack to work around a precision issue with slopes
{ {
// normalize the normal/plane equation and calculate its plane norm // normalize the normal/plane equation and calculate its plane norm
norm = -sqrt(norm); norm = -sqrt(norm);
@ -2467,14 +2467,14 @@ static void polymer_buffertoplane(GLfloat* buffer, GLushort* indices, in
while (i < indicecount); while (i < indicecount);
} }
static inline void polymer_crossproduct(GLfloat* in_a, GLfloat* in_b, GLfloat* out) static inline void polymer_crossproduct(GLfloat* in_a, GLfloat* in_b, GLfloat* out)
{ {
out[0] = in_a[1] * in_b[2] - in_a[2] * in_b[1]; out[0] = in_a[1] * in_b[2] - in_a[2] * in_b[1];
out[1] = in_a[2] * in_b[0] - in_a[0] * in_b[2]; out[1] = in_a[2] * in_b[0] - in_a[0] * in_b[2];
out[2] = in_a[0] * in_b[1] - in_a[1] * in_b[0]; out[2] = in_a[0] * in_b[1] - in_a[1] * in_b[0];
} }
static inline void polymer_transformpoint(float* inpos, float* pos, float* matrix) static inline void polymer_transformpoint(float* inpos, float* pos, float* matrix)
{ {
pos[0] = inpos[0] * matrix[0] + pos[0] = inpos[0] * matrix[0] +
inpos[1] * matrix[4] + inpos[1] * matrix[4] +
@ -2490,7 +2490,7 @@ static inline void polymer_transformpoint(float* inpos, float* pos, floa
+ matrix[14]; + matrix[14];
} }
static inline void polymer_pokesector(int16_t sectnum) static inline void polymer_pokesector(int16_t sectnum)
{ {
sectortype *sec; sectortype *sec;
_prsector *s; _prsector *s;
@ -2571,7 +2571,7 @@ static int32_t polymer_planeinfrustum(_prplane *plane, float* frustum)
return (1); return (1);
} }
static inline void polymer_scansprites(int16_t sectnum, spritetype* localtsprite, int32_t* localspritesortcnt) static inline void polymer_scansprites(int16_t sectnum, spritetype* localtsprite, int32_t* localspritesortcnt)
{ {
int32_t i; int32_t i;
spritetype *spr; spritetype *spr;
@ -3794,7 +3794,7 @@ static int32_t polymer_planeinlight(_prplane* plane, _prlight* light)
return 1; return 1;
} }
static inline void polymer_culllight(char lightindex) static inline void polymer_culllight(char lightindex)
{ {
_prlight* light; _prlight* light;
int32_t front; int32_t front;