Tidy spider AI code

This commit is contained in:
sirlemonhead 2019-12-05 19:40:53 +00:00 committed by Christoph Oelckers
parent 0ddfbba8a0
commit 6cf5bd1f16
2 changed files with 151 additions and 153 deletions

View file

@ -48,15 +48,8 @@ struct Spider
Spider SpiderList[kMaxSpiders]; Spider SpiderList[kMaxSpiders];
static actionSeq ActionSeq[] = { static actionSeq ActionSeq[] = { {16, 0}, {8, 0}, {32, 0}, {24, 0}, {0, 0}, {40, 1}, {41, 1} };
{16, 0},
{8, 0},
{32, 0},
{24, 0},
{0, 0},
{40, 1},
{41, 1},
};
void InitSpider() void InitSpider()
{ {
@ -64,11 +57,9 @@ void InitSpider()
SpiderSprite = 1; SpiderSprite = 1;
} }
int BuildSpider(int nSprite, int x, int y, int z, short nSector, int angle) int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle)
{ {
SpiderCount++; int nSpider = SpiderCount++;
int nSpider = SpiderCount;
if (nSpider >= kMaxSpiders) { if (nSpider >= kMaxSpiders) {
return -1; return -1;
} }
@ -83,7 +74,7 @@ int BuildSpider(int nSprite, int x, int y, int z, short nSector, int angle)
x = sprite[nSprite].x; x = sprite[nSprite].x;
y = sprite[nSprite].y; y = sprite[nSprite].y;
z = sprite[nSprite].z; z = sprite[nSprite].z;
angle = sprite[nSprite].ang; nAngle = sprite[nSprite].ang;
} }
assert(nSprite >= 0 && nSprite < kMaxSprites); assert(nSprite >= 0 && nSprite < kMaxSprites);
@ -91,7 +82,7 @@ int BuildSpider(int nSprite, int x, int y, int z, short nSector, int angle)
sprite[nSprite].x = x; sprite[nSprite].x = x;
sprite[nSprite].y = y; sprite[nSprite].y = y;
sprite[nSprite].z = z; sprite[nSprite].z = z;
sprite[nSprite].cstat = 257; sprite[nSprite].cstat = 0x101;
sprite[nSprite].shade = -12; sprite[nSprite].shade = -12;
sprite[nSprite].clipdist = 15; sprite[nSprite].clipdist = 15;
sprite[nSprite].xvel = 0; sprite[nSprite].xvel = 0;
@ -102,7 +93,7 @@ int BuildSpider(int nSprite, int x, int y, int z, short nSector, int angle)
sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal; sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal;
sprite[nSprite].xoffset = 0; sprite[nSprite].xoffset = 0;
sprite[nSprite].yoffset = 0; sprite[nSprite].yoffset = 0;
sprite[nSprite].ang = angle; sprite[nSprite].ang = nAngle;
sprite[nSprite].picnum = 1; sprite[nSprite].picnum = 1;
sprite[nSprite].hitag = 0; sprite[nSprite].hitag = 0;
sprite[nSprite].lotag = runlist_HeadRun() + 1; sprite[nSprite].lotag = runlist_HeadRun() + 1;
@ -174,6 +165,9 @@ void FuncSpider(int a, int nDamage, int nRun)
{ {
switch (nAction) switch (nAction)
{ {
default:
return;
case 0: case 0:
{ {
if ((nSpider & 0x1F) == (totalmoves & 0x1F)) if ((nSpider & 0x1F) == (totalmoves & 0x1F))
@ -188,8 +182,8 @@ void FuncSpider(int a, int nDamage, int nRun)
SpiderList[nSpider].b = 0; SpiderList[nSpider].b = 0;
SpiderList[nSpider].nTarget = nTarget; SpiderList[nSpider].nTarget = nTarget;
sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512); sprite[nSprite].xvel = Cos(sprite[nSprite].ang);
sprite[nSprite].yvel = sintable[sprite[nSprite].ang]; sprite[nSprite].yvel = sintable[sprite[nSprite].ang]; // NOTE - not angle masking here in original code
return; return;
} }
} }
@ -240,13 +234,13 @@ case_3:
if (RandomSize(3)) if (RandomSize(3))
{ {
sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512); sprite[nSprite].xvel = Cos(sprite[nSprite].ang);
sprite[nSprite].yvel = Sin(sprite[nSprite].ang); sprite[nSprite].yvel = Sin(sprite[nSprite].ang);
} }
else else
{ {
sprite[nSprite].yvel = 0;
sprite[nSprite].xvel = 0; sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
} }
if (SpiderList[nSpider].nAction == 1 && RandomBit()) if (SpiderList[nSpider].nAction == 1 && RandomBit())
@ -316,9 +310,10 @@ case_3:
{ {
SpiderList[nSpider].nTarget = -1; SpiderList[nSpider].nTarget = -1;
SpiderList[nSpider].nAction = 0; SpiderList[nSpider].nAction = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].xvel = 0;
SpiderList[nSpider].b = 0; SpiderList[nSpider].b = 0;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
} }
int nMov = movesprite(nSprite, sprite[nSprite].xvel << var_14, sprite[nSprite].yvel << var_14, sprite[nSprite].zvel, 1280, -1280, CLIPMASK0); int nMov = movesprite(nSprite, sprite[nSprite].xvel << var_14, sprite[nSprite].yvel << var_14, sprite[nSprite].zvel, 1280, -1280, CLIPMASK0);
@ -346,7 +341,7 @@ case_3:
case 0x8000: case 0x8000:
{ {
sprite[nSprite].ang = (sprite[nSprite].ang + 256) & 0x7EF; sprite[nSprite].ang = (sprite[nSprite].ang + 256) & 0x7EF;
sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512); sprite[nSprite].xvel = Cos(sprite[nSprite].ang);
sprite[nSprite].yvel = Sin(sprite[nSprite].ang); sprite[nSprite].yvel = Sin(sprite[nSprite].ang);
return; return;
} }
@ -363,6 +358,8 @@ case_3:
} }
return; return;
} }
default:
break;
} }
if (SpiderList[nSpider].nAction == 3) if (SpiderList[nSpider].nAction == 3)
@ -419,12 +416,13 @@ case_3:
{ {
// creature is dead, make some chunks // creature is dead, make some chunks
SpiderList[nSpider].nHealth = 0; SpiderList[nSpider].nHealth = 0;
sprite[nSprite].cstat &= 0x0FEFE;
SpiderList[nSpider].nAction = 5; SpiderList[nSpider].nAction = 5;
nCreaturesLeft--;
SpiderList[nSpider].b = 0; SpiderList[nSpider].b = 0;
sprite[nSprite].cstat &= 0xFEFE;
nCreaturesLeft--;
for (int i = 0; i < 7; i++) for (int i = 0; i < 7; i++)
{ {
BuildCreatureChunk(nSprite, seq_GetSeqPicnum(kSeqSpider, i + 41, 0)); BuildCreatureChunk(nSprite, seq_GetSeqPicnum(kSeqSpider, i + 41, 0));

View file

@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_PS_NS BEGIN_PS_NS
void InitSpider(); void InitSpider();
int BuildSpider(int nSprite, int x, int y, int z, short nSector, int angle); int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle);
void FuncSpider(int a, int b, int nRun); void FuncSpider(int a, int b, int nRun);
END_PS_NS END_PS_NS