mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
some more clearbuf -> memset in gamedef.c plus add a forgotten keystatus
reset in the editor git-svn-id: https://svn.eduke32.com/eduke32@2191 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
a7d1177d23
commit
6b913a39aa
2 changed files with 3 additions and 2 deletions
|
@ -3320,6 +3320,7 @@ void overheadeditor(void)
|
|||
if (highlightsectorcnt > 0 && !hl_all_bunch_sectors_p())
|
||||
{
|
||||
printmessage16("To flip extended sectors, all sectors of a bunch must be selected");
|
||||
keystatus[0x2d] = keystatus[0x15] = 0;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
|
|
@ -5689,9 +5689,9 @@ void C_Compile(const char *filenam)
|
|||
char *mptr;
|
||||
int32_t i;
|
||||
int32_t fs,fp;
|
||||
int32_t startcompiletime;
|
||||
uint32_t startcompiletime;
|
||||
|
||||
clearbuf(apScriptGameEvent,MAXGAMEEVENTS,0L);
|
||||
Bmemset(apScriptGameEvent, 0, sizeof(apScriptGameEvent));
|
||||
|
||||
C_InitHashes();
|
||||
Gv_Init();
|
||||
|
|
Loading…
Reference in a new issue