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Lunatic translator: handle LOGO_FLAGS.
This is the only gamevar of its kind that is handled for Lunatic, neither PLR_MORALE nor LOGO_FLAGS are. git-svn-id: https://svn.eduke32.com/eduke32@3556 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 51 additions and 14 deletions
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@ -1177,6 +1177,15 @@ static int32_t G_GetInvOn(const DukePlayer_t *p)
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return 0x80000000;
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return 0x80000000;
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}
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}
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static int32_t G_GetMorale(int32_t p_i, int32_t snum)
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{
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#if !defined LUNATIC
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return Gv_GetVarByLabel("PLR_MORALE",-1, p_i, snum);
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#else
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return -1;
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#endif
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}
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static void G_DrawStatusBar(int32_t snum)
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static void G_DrawStatusBar(int32_t snum)
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{
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{
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const DukePlayer_t *const p = g_player[snum].ps;
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const DukePlayer_t *const p = g_player[snum].ps;
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@ -1267,8 +1276,9 @@ static void G_DrawStatusBar(int32_t snum)
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rotatesprite_fs(sbarx(62),sbary(200-25),sb15h,0,SHIELD,0,0,10+16+256);
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rotatesprite_fs(sbarx(62),sbary(200-25),sb15h,0,SHIELD,0,0,10+16+256);
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{
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{
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int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
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int32_t lAmount = G_GetMorale(p->i, snum);
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if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD];
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if (lAmount == -1)
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lAmount = p->inv_amount[GET_SHIELD];
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G_DrawAltDigiNum(105,-(200-22),lAmount,-16,10+16+256);
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G_DrawAltDigiNum(105,-(200-22),lAmount,-16,10+16+256);
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}
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}
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@ -1442,11 +1452,9 @@ static void G_DrawStatusBar(int32_t snum)
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}
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}
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{
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{
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int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
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int32_t lAmount = G_GetMorale(p->i, snum);
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if (lAmount == -1)
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if (lAmount == -1)
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lAmount = p->inv_amount[GET_SHIELD];
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lAmount = p->inv_amount[GET_SHIELD];
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if (sbar.inv_amount[GET_SHIELD] != lAmount)
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if (sbar.inv_amount[GET_SHIELD] != lAmount)
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{
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{
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sbar.inv_amount[GET_SHIELD] = lAmount;
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sbar.inv_amount[GET_SHIELD] = lAmount;
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@ -1585,8 +1593,11 @@ static void G_DrawStatusBar(int32_t snum)
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}
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}
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if (u&2)
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if (u&2)
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{
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{
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int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
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int32_t lAmount = G_GetMorale(p->i, snum);
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if (u != -1) G_PatchStatusBar(52,SBY+17,75,SBY+17+11);
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if (u != -1)
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G_PatchStatusBar(52,SBY+17,75,SBY+17+11);
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if (lAmount == -1)
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if (lAmount == -1)
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G_DrawDigiNum(64,SBY+17,p->inv_amount[GET_SHIELD],-16,10+16);
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G_DrawDigiNum(64,SBY+17,p->inv_amount[GET_SHIELD],-16,10+16);
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else
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else
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@ -2009,9 +2020,22 @@ static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t
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while (start != end+step);
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while (start != end+step);
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}
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}
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#ifdef LUNATIC
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int32_t g_logoFlags = 255;
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#endif
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static int32_t G_GetLogoFlags(void)
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{
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#if !defined LUNATIC
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return Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);
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#else
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return g_logoFlags;
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#endif
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}
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static void G_DisplayExtraScreens(void)
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static void G_DisplayExtraScreens(void)
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{
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{
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int32_t flags = Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);
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int32_t flags = G_GetLogoFlags();
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S_StopMusic();
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S_StopMusic();
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FX_StopAllSounds();
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FX_StopAllSounds();
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@ -3141,7 +3165,11 @@ void G_DrawBackground(void)
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if (G_HaveEvent(EVENT_GETMENUTILE))
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if (G_HaveEvent(EVENT_GETMENUTILE))
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bgtile = VM_OnEvent(EVENT_GETMENUTILE, -1, myconnectindex, -1, bgtile);
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bgtile = VM_OnEvent(EVENT_GETMENUTILE, -1, myconnectindex, -1, bgtile);
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// MENU_TILE: is the menu tile tileable?
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// MENU_TILE: is the menu tile tileable?
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#if !defined LUNATIC
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if (Gv_GetVarByLabel("MENU_TILE", !fstilep, -1, -1))
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if (Gv_GetVarByLabel("MENU_TILE", !fstilep, -1, -1))
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#else
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if (!fstilep)
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#endif
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{
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{
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for (y=y1; y<y2; y+=tilesizy[bgtile])
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for (y=y1; y<y2; y+=tilesizy[bgtile])
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for (x=0; x<xdim; x+=tilesizx[bgtile])
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for (x=0; x<xdim; x+=tilesizx[bgtile])
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@ -9320,7 +9348,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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static void G_DisplayLogo(void)
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static void G_DisplayLogo(void)
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{
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{
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int32_t soundanm = 0;
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int32_t soundanm = 0;
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int32_t logoflags=Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);
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int32_t logoflags = G_GetLogoFlags();
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ready2send = 0;
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ready2send = 0;
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@ -100,11 +100,7 @@ int32_t __fastcall Gv_GetVar(register int32_t id,register int32_t iActor,registe
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void __fastcall Gv_SetVar(register int32_t id,register int32_t lValue,register int32_t iActor,register int32_t iPlayer);
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void __fastcall Gv_SetVar(register int32_t id,register int32_t lValue,register int32_t iActor,register int32_t iPlayer);
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int32_t __fastcall Gv_GetVarX(register int32_t id);
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int32_t __fastcall Gv_GetVarX(register int32_t id);
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void __fastcall Gv_SetVarX(register int32_t id,register int32_t lValue);
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void __fastcall Gv_SetVarX(register int32_t id,register int32_t lValue);
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#endif
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#ifdef LUNATIC
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# define Gv_GetVarByLabel(szGameLabel, lDefault, iActor, iPlayer) (lDefault)
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#else
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int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t lDefault,int32_t iActor,int32_t iPlayer);
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int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t lDefault,int32_t iActor,int32_t iPlayer);
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int32_t Gv_NewArray(const char *pszLabel,void *arrayptr,intptr_t asize,uint32_t dwFlags);
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int32_t Gv_NewArray(const char *pszLabel,void *arrayptr,intptr_t asize,uint32_t dwFlags);
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int32_t Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
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int32_t Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
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@ -505,6 +505,7 @@ typedef struct {
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ffi.cdef[[
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ffi.cdef[[
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const int32_t screenpeek;
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const int32_t screenpeek;
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hudweapon_t hudweap;
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hudweapon_t hudweap;
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int32_t g_logoFlags;
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]]
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]]
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-- INTERNAL VARIABLES/FUNCTIONS
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-- INTERNAL VARIABLES/FUNCTIONS
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@ -1538,7 +1539,14 @@ local tmpmt = {
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end
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end
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error("access forbidden", 2)
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error("access forbidden", 2)
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end,
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end,
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__newindex = function() error("write access forbidden", 2) end,
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__newindex = function(gv, key, val)
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if (key=="g_logoFlags") then
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ffiC[key] = val
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else
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error("write access forbidden", 2)
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end
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end,
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}
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}
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setmtonce(gv, tmpmt)
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setmtonce(gv, tmpmt)
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@ -118,6 +118,7 @@ g_scriptVersion;
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g_currentFrameRate;
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g_currentFrameRate;
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g_currentMenu;
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g_currentMenu;
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g_earthquakeTime;
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g_earthquakeTime;
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g_logoFlags;
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luaJIT_BC_lunacon;
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luaJIT_BC_lunacon;
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luaJIT_BC_con_lang;
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luaJIT_BC_con_lang;
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@ -194,6 +194,10 @@ local function new_initial_gvartab()
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LOTAG = RW(CSV".LOTAG"),
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LOTAG = RW(CSV".LOTAG"),
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TEXTURE = RW(CSV".TEXTURE"),
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TEXTURE = RW(CSV".TEXTURE"),
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-- This will warn when defining from CON, but it's the most
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-- straightforward implementation.
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LOGO_FLAGS = RW "_gv.g_logoFlags",
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xdim = RO "_gv.xdim",
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xdim = RO "_gv.xdim",
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ydim = RO "_gv.ydim",
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ydim = RO "_gv.ydim",
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windowx1 = RO "_gv.windowx1",
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windowx1 = RO "_gv.windowx1",
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