Replace a handful of accesses to sprite[vm.spriteNum] with accesses to vm.pSprite

It looks like these were simply missed when vm.pSprite was initially added.

git-svn-id: https://svn.eduke32.com/eduke32@7639 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-05-19 03:53:38 +00:00 committed by Christoph Oelckers
parent d1af530b01
commit 6a458273a0

View file

@ -2540,7 +2540,7 @@ GAMEEXEC_STATIC void VM_Execute(bool const loop /*= false*/)
vInstruction(CON_SETSECTOR): vInstruction(CON_SETSECTOR):
insptr++; insptr++;
{ {
int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : sprite[vm.spriteNum].sectnum; int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.pSprite->sectnum;
int const labelNum = *insptr++; int const labelNum = *insptr++;
auto const &sectLabel = SectorLabels[labelNum]; auto const &sectLabel = SectorLabels[labelNum];
int const newValue = Gv_GetVarX(*insptr++); int const newValue = Gv_GetVarX(*insptr++);
@ -2558,7 +2558,7 @@ GAMEEXEC_STATIC void VM_Execute(bool const loop /*= false*/)
vInstruction(CON_GETSECTOR): vInstruction(CON_GETSECTOR):
insptr++; insptr++;
{ {
int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : sprite[vm.spriteNum].sectnum; int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.pSprite->sectnum;
int const labelNum = *insptr++; int const labelNum = *insptr++;
auto const &sectLabel = SectorLabels[labelNum]; auto const &sectLabel = SectorLabels[labelNum];
@ -4746,7 +4746,7 @@ badindex:
int16_t sectNum = Gv_GetVarX(returnVar); int16_t sectNum = Gv_GetVarX(returnVar);
if ((unsigned)sectNum >= MAXSECTORS) if ((unsigned)sectNum >= MAXSECTORS)
sectNum = sprite[vm.spriteNum].sectnum; sectNum = vm.pSprite->sectnum;
updatesector(vect.x, vect.y, &sectNum); updatesector(vect.x, vect.y, &sectNum);
Gv_SetVarX(returnVar, sectNum); Gv_SetVarX(returnVar, sectNum);
@ -4763,7 +4763,7 @@ badindex:
int16_t sectNum = Gv_GetVarX(returnVar); int16_t sectNum = Gv_GetVarX(returnVar);
if ((unsigned)sectNum >= MAXSECTORS) if ((unsigned)sectNum >= MAXSECTORS)
sectNum = sprite[vm.spriteNum].sectnum; sectNum = vm.pSprite->sectnum;
updatesectorz(vect.x, vect.y, vect.z, &sectNum); updatesectorz(vect.x, vect.y, vect.z, &sectNum);
Gv_SetVarX(returnVar, sectNum); Gv_SetVarX(returnVar, sectNum);
@ -4951,7 +4951,7 @@ badindex:
vInstruction(CON_FLASH): vInstruction(CON_FLASH):
insptr++; insptr++;
sprite[vm.spriteNum].shade = -127; vm.pSprite->shade = -127;
vm.pPlayer->visibility = -127; vm.pPlayer->visibility = -127;
dispatch(); dispatch();
@ -5281,7 +5281,7 @@ badindex:
while (spriteNum >= 0) while (spriteNum >= 0)
{ {
if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum
&& dist(&sprite[vm.spriteNum], &sprite[spriteNum]) < maxDist) && dist(vm.pSprite, &sprite[spriteNum]) < maxDist)
{ {
foundSprite = spriteNum; foundSprite = spriteNum;
spriteNum = MAXSPRITES; spriteNum = MAXSPRITES;
@ -5303,7 +5303,7 @@ badindex:
while (spriteNum >= 0) while (spriteNum >= 0)
{ {
if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum
&& ldist(&sprite[vm.spriteNum], &sprite[spriteNum]) < maxDist) && ldist(vm.pSprite, &sprite[spriteNum]) < maxDist)
{ {
foundSprite = spriteNum; foundSprite = spriteNum;
spriteNum = MAXSPRITES; spriteNum = MAXSPRITES;
@ -5346,9 +5346,9 @@ badindex:
{ {
if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum) if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum)
{ {
if (ldist(&sprite[vm.spriteNum], &sprite[spriteNum]) < maxDist) if (ldist(vm.pSprite, &sprite[spriteNum]) < maxDist)
{ {
if (klabs(sprite[vm.spriteNum].z - sprite[spriteNum].z) < maxZDist) if (klabs(vm.pSprite->z - sprite[spriteNum].z) < maxZDist)
{ {
foundSprite = spriteNum; foundSprite = spriteNum;
spriteNum = MAXSPRITES; spriteNum = MAXSPRITES;
@ -5371,7 +5371,7 @@ badindex:
{ {
int32_t tw; int32_t tw;
insptr++; insptr++;
aGameVars[g_returnVarID].global = A_FindPlayer(&sprite[vm.spriteNum], &tw); aGameVars[g_returnVarID].global = A_FindPlayer(vm.pSprite, &tw);
Gv_SetVarX(*insptr++, tw); Gv_SetVarX(*insptr++, tw);
dispatch(); dispatch();
} }
@ -5536,7 +5536,7 @@ badindex:
{ {
OSD_Printf(OSD_ERROR "Gv_SetVar(): tried to set invalid array %d or index out of bounds from " OSD_Printf(OSD_ERROR "Gv_SetVar(): tried to set invalid array %d or index out of bounds from "
"sprite %d (%d), player %d\n", "sprite %d (%d), player %d\n",
(int)tw, vm.spriteNum, TrackerCast(sprite[vm.spriteNum].picnum), vm.playerNum); (int)tw, vm.spriteNum, vm.pUSprite->picnum, vm.playerNum);
vm.flags |= VM_RETURN; vm.flags |= VM_RETURN;
dispatch(); dispatch();
} }