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https://github.com/ZDoom/raze-gles.git
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Replace a handful of accesses to sprite[vm.spriteNum] with accesses to vm.pSprite
It looks like these were simply missed when vm.pSprite was initially added. git-svn-id: https://svn.eduke32.com/eduke32@7639 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
d1af530b01
commit
6a458273a0
1 changed files with 12 additions and 12 deletions
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@ -2540,7 +2540,7 @@ GAMEEXEC_STATIC void VM_Execute(bool const loop /*= false*/)
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vInstruction(CON_SETSECTOR):
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vInstruction(CON_SETSECTOR):
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insptr++;
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insptr++;
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{
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{
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int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : sprite[vm.spriteNum].sectnum;
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int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.pSprite->sectnum;
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int const labelNum = *insptr++;
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int const labelNum = *insptr++;
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auto const §Label = SectorLabels[labelNum];
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auto const §Label = SectorLabels[labelNum];
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int const newValue = Gv_GetVarX(*insptr++);
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int const newValue = Gv_GetVarX(*insptr++);
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@ -2558,7 +2558,7 @@ GAMEEXEC_STATIC void VM_Execute(bool const loop /*= false*/)
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vInstruction(CON_GETSECTOR):
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vInstruction(CON_GETSECTOR):
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insptr++;
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insptr++;
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{
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{
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int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : sprite[vm.spriteNum].sectnum;
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int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.pSprite->sectnum;
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int const labelNum = *insptr++;
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int const labelNum = *insptr++;
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auto const §Label = SectorLabels[labelNum];
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auto const §Label = SectorLabels[labelNum];
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@ -4746,7 +4746,7 @@ badindex:
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int16_t sectNum = Gv_GetVarX(returnVar);
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int16_t sectNum = Gv_GetVarX(returnVar);
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if ((unsigned)sectNum >= MAXSECTORS)
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if ((unsigned)sectNum >= MAXSECTORS)
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sectNum = sprite[vm.spriteNum].sectnum;
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sectNum = vm.pSprite->sectnum;
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updatesector(vect.x, vect.y, §Num);
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updatesector(vect.x, vect.y, §Num);
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Gv_SetVarX(returnVar, sectNum);
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Gv_SetVarX(returnVar, sectNum);
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@ -4763,7 +4763,7 @@ badindex:
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int16_t sectNum = Gv_GetVarX(returnVar);
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int16_t sectNum = Gv_GetVarX(returnVar);
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if ((unsigned)sectNum >= MAXSECTORS)
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if ((unsigned)sectNum >= MAXSECTORS)
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sectNum = sprite[vm.spriteNum].sectnum;
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sectNum = vm.pSprite->sectnum;
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updatesectorz(vect.x, vect.y, vect.z, §Num);
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updatesectorz(vect.x, vect.y, vect.z, §Num);
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Gv_SetVarX(returnVar, sectNum);
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Gv_SetVarX(returnVar, sectNum);
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@ -4951,7 +4951,7 @@ badindex:
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vInstruction(CON_FLASH):
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vInstruction(CON_FLASH):
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insptr++;
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insptr++;
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sprite[vm.spriteNum].shade = -127;
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vm.pSprite->shade = -127;
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vm.pPlayer->visibility = -127;
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vm.pPlayer->visibility = -127;
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dispatch();
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dispatch();
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@ -5281,7 +5281,7 @@ badindex:
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while (spriteNum >= 0)
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while (spriteNum >= 0)
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{
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{
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if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum
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if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum
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&& dist(&sprite[vm.spriteNum], &sprite[spriteNum]) < maxDist)
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&& dist(vm.pSprite, &sprite[spriteNum]) < maxDist)
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{
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{
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foundSprite = spriteNum;
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foundSprite = spriteNum;
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spriteNum = MAXSPRITES;
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spriteNum = MAXSPRITES;
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@ -5303,7 +5303,7 @@ badindex:
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while (spriteNum >= 0)
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while (spriteNum >= 0)
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{
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{
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if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum
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if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum
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&& ldist(&sprite[vm.spriteNum], &sprite[spriteNum]) < maxDist)
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&& ldist(vm.pSprite, &sprite[spriteNum]) < maxDist)
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{
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{
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foundSprite = spriteNum;
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foundSprite = spriteNum;
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spriteNum = MAXSPRITES;
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spriteNum = MAXSPRITES;
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@ -5346,9 +5346,9 @@ badindex:
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{
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{
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if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum)
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if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum)
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{
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{
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if (ldist(&sprite[vm.spriteNum], &sprite[spriteNum]) < maxDist)
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if (ldist(vm.pSprite, &sprite[spriteNum]) < maxDist)
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{
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{
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if (klabs(sprite[vm.spriteNum].z - sprite[spriteNum].z) < maxZDist)
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if (klabs(vm.pSprite->z - sprite[spriteNum].z) < maxZDist)
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{
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{
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foundSprite = spriteNum;
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foundSprite = spriteNum;
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spriteNum = MAXSPRITES;
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spriteNum = MAXSPRITES;
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@ -5371,7 +5371,7 @@ badindex:
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{
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{
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int32_t tw;
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int32_t tw;
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insptr++;
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insptr++;
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aGameVars[g_returnVarID].global = A_FindPlayer(&sprite[vm.spriteNum], &tw);
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aGameVars[g_returnVarID].global = A_FindPlayer(vm.pSprite, &tw);
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Gv_SetVarX(*insptr++, tw);
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Gv_SetVarX(*insptr++, tw);
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dispatch();
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dispatch();
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}
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}
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@ -5536,7 +5536,7 @@ badindex:
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{
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{
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OSD_Printf(OSD_ERROR "Gv_SetVar(): tried to set invalid array %d or index out of bounds from "
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OSD_Printf(OSD_ERROR "Gv_SetVar(): tried to set invalid array %d or index out of bounds from "
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"sprite %d (%d), player %d\n",
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"sprite %d (%d), player %d\n",
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(int)tw, vm.spriteNum, TrackerCast(sprite[vm.spriteNum].picnum), vm.playerNum);
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(int)tw, vm.spriteNum, vm.pUSprite->picnum, vm.playerNum);
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vm.flags |= VM_RETURN;
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vm.flags |= VM_RETURN;
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dispatch();
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dispatch();
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}
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}
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