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Print quotes for both players in fake multi, remove quote code in splitscr.con.
git-svn-id: https://svn.eduke32.com/eduke32@2948 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 32 additions and 23 deletions
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@ -55,9 +55,6 @@ gamevar pinput 0 0 // Set to input, used in the PROCESSINPUT event
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gamevar pcrosshair 0 0 // Do you like crosshairs? Game options will tell.
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gamevar pcrosshair 0 0 // Do you like crosshairs? Game options will tell.
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gamevar crossscale 0 0 // crosshair scale
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gamevar crossscale 0 0 // crosshair scale
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gamevar pweapon 0 0 // Player weapon
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gamevar pweapon 0 0 // Player weapon
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gamevar pfta 0 0 // Both used for quotes
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gamevar pftq 0 0
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gamevar pcolor 0 0 // Used to display quotes with player color
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gamevar p1heat 0 0 // Common night vision googles
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gamevar p1heat 0 0 // Common night vision googles
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gamevar p2heat 0 0
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gamevar p2heat 0 0
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@ -371,16 +368,4 @@ onevent EVENT_DISPLAYROOMS
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setgamepalette 0
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setgamepalette 0
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else
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else
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setgamepalette 2
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setgamepalette 2
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getactor[THISACTOR].pal pcolor
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getplayer[THISACTOR].ftq pftq
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getplayer[THISACTOR].fta pfta
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ifvarn pfta 0
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gametext STARTALPHANUM P1X 2 pftq 0 pcolor 26 0 0 xdim ydim
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getactor[pnum].pal pcolor
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getplayer[pid].ftq pftq
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getplayer[pid].fta pfta
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ifvarn pfta 0
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gametext STARTALPHANUM P2X 2 pftq 0 pcolor 26 0 0 xdim ydim
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endevent
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endevent
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@ -673,7 +673,7 @@ nextdemo:
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}
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}
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}
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}
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G_PrintGameQuotes();
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G_PrintGameQuotes(screenpeek);
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if (ud.last_camsprite != ud.camerasprite)
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if (ud.last_camsprite != ud.camerasprite)
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{
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{
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@ -1778,11 +1778,11 @@ static int32_t calc_ybase(int32_t begy)
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// this handles both multiplayer and item pickup message type text
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// this handles both multiplayer and item pickup message type text
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// both are passed on to gametext
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// both are passed on to gametext
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void G_PrintGameQuotes(void)
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void G_PrintGameQuotes(int32_t snum)
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{
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{
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int32_t i, j, k;
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int32_t i, j, k;
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const DukePlayer_t *const ps = g_player[screenpeek].ps;
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const DukePlayer_t *const ps = g_player[snum].ps;
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k = calc_ybase(1);
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k = calc_ybase(1);
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@ -1848,9 +1848,30 @@ void G_PrintGameQuotes(void)
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}
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}
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}
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}
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gametext(320>>1, k, ScriptQuotes[ps->ftq],
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{
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hud_glowingquotes ? quotepulseshade : 0,
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int32_t pal = 0;
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texto(ps->fta));
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if (g_fakeMultiMode)
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{
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pal = g_player[snum].pcolor;
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if (snum==1)
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{
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const int32_t sidebyside = (ud.screen_size != 0);
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// NOTE: setting gametext's x -= 80 doesn't do the expected thing.
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// Needs looking into.
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if (sidebyside)
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k += 9;
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else
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k += 101;
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}
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}
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gametextpalbits(160, k, ScriptQuotes[ps->ftq],
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hud_glowingquotes ? quotepulseshade : 0,
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pal, texto(ps->fta));
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}
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}
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}
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void P_DoQuote(int32_t q, DukePlayer_t *p)
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void P_DoQuote(int32_t q, DukePlayer_t *p)
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@ -2760,9 +2781,12 @@ void G_DisplayRest(int32_t smoothratio)
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// HACK
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// HACK
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if (g_fakeMultiMode && ud.multimode==2)
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if (g_fakeMultiMode && ud.multimode==2)
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{
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G_DrawStatusBar(1);
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G_DrawStatusBar(1);
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G_PrintGameQuotes(1);
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}
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G_PrintGameQuotes();
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G_PrintGameQuotes(screenpeek);
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if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
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if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
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{
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{
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@ -286,7 +286,7 @@ void G_GameQuit(void);
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void G_GetCrosshairColor(void);
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void G_GetCrosshairColor(void);
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void G_HandleLocalKeys(void);
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void G_HandleLocalKeys(void);
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void G_HandleSpecialKeys(void);
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void G_HandleSpecialKeys(void);
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void G_PrintGameQuotes(void);
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void G_PrintGameQuotes(int32_t snum);
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//void G_SE40(int32_t smoothratio);
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//void G_SE40(int32_t smoothratio);
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void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
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void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
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void G_SetStatusBarScale(int32_t sc);
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void G_SetStatusBarScale(int32_t sc);
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