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Fix cacheAllSounds() being called before .def parsing... oops!
git-svn-id: https://svn.eduke32.com/eduke32@8404 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -5705,8 +5705,6 @@ static void G_Startup(void)
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if (TileFiles.artLoadFiles("tiles%03i.art") < 0)
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G_GameExit("Failed loading art.");
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cacheAllSounds();
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// Make the fullscreen nuke logo background non-fullbright. Has to be
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// after dynamic tile remapping (from C_Compile) and loading tiles.
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picanm[LOADSCREEN].sf |= PICANM_NOFULLBRIGHT_BIT;
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@ -5951,6 +5949,8 @@ int GameInterface::app_main()
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userConfig.AddDefs.reset();
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cacheAllSounds();
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if (enginePostInit())
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G_FatalEngineError();
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