mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
actors.c: factor out 4 instances of id. code (up to args) into nudge_player().
git-svn-id: https://svn.eduke32.com/eduke32@2874 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
5084d08249
commit
689788c65b
1 changed files with 11 additions and 18 deletions
|
@ -898,16 +898,21 @@ static inline int32_t ifhitsectors(int32_t sectnum)
|
||||||
|
|
||||||
#define IFHITSECT(Sectnum) if (ifhitsectors(Sectnum) >= 0)
|
#define IFHITSECT(Sectnum) if (ifhitsectors(Sectnum) >= 0)
|
||||||
|
|
||||||
|
static void nudge_player(int32_t p, int32_t sn, int32_t shl)
|
||||||
|
{
|
||||||
|
g_player[p].ps->vel.x += actor[sn].extra*(sintable[(actor[sn].ang+512)&2047])<<shl;
|
||||||
|
g_player[p].ps->vel.y += actor[sn].extra*(sintable[actor[sn].ang&2047])<<shl;
|
||||||
|
}
|
||||||
|
|
||||||
int32_t A_IncurDamage(int32_t sn)
|
int32_t A_IncurDamage(int32_t sn)
|
||||||
{
|
{
|
||||||
int32_t j,p;
|
int32_t j,p;
|
||||||
spritetype *npc;
|
|
||||||
|
|
||||||
if (actor[sn].extra >= 0)
|
if (actor[sn].extra >= 0)
|
||||||
{
|
{
|
||||||
if (sprite[sn].extra >= 0)
|
if (sprite[sn].extra >= 0)
|
||||||
{
|
{
|
||||||
npc = &sprite[sn];
|
spritetype *const npc = &sprite[sn];
|
||||||
|
|
||||||
if (npc->picnum == APLAYER)
|
if (npc->picnum == APLAYER)
|
||||||
{
|
{
|
||||||
|
@ -948,17 +953,11 @@ int32_t A_IncurDamage(int32_t sn)
|
||||||
|
|
||||||
if (A_CheckSpriteTileFlags(actor[sn].picnum,SPRITE_PROJECTILE) && (SpriteProjectile[sn].workslike & PROJECTILE_RPG))
|
if (A_CheckSpriteTileFlags(actor[sn].picnum,SPRITE_PROJECTILE) && (SpriteProjectile[sn].workslike & PROJECTILE_RPG))
|
||||||
{
|
{
|
||||||
g_player[p].ps->vel.x +=
|
nudge_player(p, sn, 2);
|
||||||
actor[sn].extra*(sintable[(actor[sn].ang+512)&2047])<<2;
|
|
||||||
g_player[p].ps->vel.y +=
|
|
||||||
actor[sn].extra*(sintable[actor[sn].ang&2047])<<2;
|
|
||||||
}
|
}
|
||||||
else if (A_CheckSpriteTileFlags(actor[sn].picnum,SPRITE_PROJECTILE))
|
else if (A_CheckSpriteTileFlags(actor[sn].picnum,SPRITE_PROJECTILE))
|
||||||
{
|
{
|
||||||
g_player[p].ps->vel.x +=
|
nudge_player(p, sn, 1);
|
||||||
actor[sn].extra*(sintable[(actor[sn].ang+512)&2047])<<1;
|
|
||||||
g_player[p].ps->vel.y +=
|
|
||||||
actor[sn].extra*(sintable[actor[sn].ang&2047])<<1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (DYNAMICTILEMAP(actor[sn].picnum))
|
switch (DYNAMICTILEMAP(actor[sn].picnum))
|
||||||
|
@ -970,16 +969,10 @@ int32_t A_IncurDamage(int32_t sn)
|
||||||
case SEENINE__STATIC:
|
case SEENINE__STATIC:
|
||||||
case OOZFILTER__STATIC:
|
case OOZFILTER__STATIC:
|
||||||
case EXPLODINGBARREL__STATIC:
|
case EXPLODINGBARREL__STATIC:
|
||||||
g_player[p].ps->vel.x +=
|
nudge_player(p, sn, 2);
|
||||||
actor[sn].extra*(sintable[(actor[sn].ang+512)&2047])<<2;
|
|
||||||
g_player[p].ps->vel.y +=
|
|
||||||
actor[sn].extra*(sintable[actor[sn].ang&2047])<<2;
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
g_player[p].ps->vel.x +=
|
nudge_player(p, sn, 1);
|
||||||
actor[sn].extra*(sintable[(actor[sn].ang+512)&2047])<<1;
|
|
||||||
g_player[p].ps->vel.y +=
|
|
||||||
actor[sn].extra*(sintable[actor[sn].ang&2047])<<1;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue