Tweak Polymost z-fighting avoidance code

git-svn-id: https://svn.eduke32.com/eduke32@6434 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2017-08-27 10:20:35 +00:00
parent 332b037c39
commit 6889b64da8

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@ -4316,7 +4316,7 @@ int32_t polymost_lintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
}
#define TSPR_OFFSET_FACTOR .000008f
#define TSPR_OFFSET(tspr) ((TSPR_OFFSET_FACTOR + ((tspr->owner != -1 ? tspr->owner & 63 : 1) * TSPR_OFFSET_FACTOR)) * (sepdist(globalposx - tspr->x, globalposy - tspr->y, globalposz - tspr->z)>>3))
#define TSPR_OFFSET(tspr) ((TSPR_OFFSET_FACTOR + ((tspr->owner != -1 ? tspr->owner & 63 : 1) * TSPR_OFFSET_FACTOR)) * (float)sepdist(globalposx - tspr->x, globalposy - tspr->y, globalposz - tspr->z) * 0.025f)
void polymost_drawsprite(int32_t snum)
{
@ -6051,7 +6051,7 @@ void polymost_initosdfuncs(void)
{ "r_pr_overridemodelscale", "overrides model scale if non-zero; use it to fine-tune DEF tokens", (void *) &pr_overridemodelscale, CVAR_FLOAT | CVAR_NOSAVE, 0, 500 },
{ "r_pr_ati_fboworkaround", "enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect", (void *) &pr_ati_fboworkaround, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
{ "r_pr_ati_nodepthoffset", "enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect", (void *) &pr_ati_nodepthoffset, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
{ "r_pr_nullrender", "disable all draws when enabled, 2: disables updates too", (void *)&pr_nullrender, CVAR_INT | CVAR_NOSAVE, 0, 3 },
{ "r_pr_nullrender", "disable all draws when enabled, 2: disables updates too", (void *)&pr_nullrender, CVAR_INT | CVAR_NOSAVE, 0, 3 },
#endif
#ifdef __ANDROID__