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https://github.com/ZDoom/raze-gles.git
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- SW: Hook up horizAdjust
and adjust all ticrate amendments of q16horiz
via playerAddHoriz()
/playerSetHoriz()
.
This commit is contained in:
parent
2e2ca03812
commit
681a8ebec2
2 changed files with 21 additions and 10 deletions
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@ -280,7 +280,7 @@ static void processMovement(PLAYERp const pp, ControlInfo* const hidInput, bool
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if (TEST(pp->Flags2, PF2_INPUT_CAN_TURN))
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if (TEST(pp->Flags2, PF2_INPUT_CAN_TURN))
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DoPlayerTurn(pp, !TEST(pp->Flags, PF_DEAD) || TEST(pp->Flags, PF_DEAD) && TEST(pp->Flags, PF_DEAD_HEAD|PF_HEAD_CONTROL) ? q16avel : 0, scaleAdjust);
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DoPlayerTurn(pp, !TEST(pp->Flags, PF_DEAD) || TEST(pp->Flags, PF_DEAD) && TEST(pp->Flags, PF_DEAD_HEAD|PF_HEAD_CONTROL) ? q16avel : 0, scaleAdjust);
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if (TEST(pp->Flags2, PF2_INPUT_CAN_AIM))
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if (TEST(pp->Flags2, PF2_INPUT_CAN_AIM))
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DoPlayerHorizon(pp, q16horz, scaleAdjust);
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DoPlayerHorizon(pp, !TEST(pp->Flags, PF_DEAD) ? q16horz : 0, scaleAdjust);
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}
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}
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loc.fvel = clamp(loc.fvel + fvel, -MAXFVEL, MAXFVEL);
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loc.fvel = clamp(loc.fvel + fvel, -MAXFVEL, MAXFVEL);
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@ -1936,6 +1936,11 @@ DoPlayerHorizon(PLAYERp pp, fixed_t const q16horz, double const scaleAdjust)
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// add base and offsets
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// add base and offsets
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pp->q16horiz = pp->q16horizbase + pp->q16horizoff;
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pp->q16horiz = pp->q16horizbase + pp->q16horizoff;
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if (!cl_syncinput)
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{
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pp->q16horiz += xs_CRoundToInt(scaleAdjust * pp->horizAdjust);
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}
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}
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}
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void
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void
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@ -6288,24 +6293,30 @@ DoPlayerBeginDie(PLAYERp pp)
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RESET(pp->Flags, PF_HEAD_CONTROL);
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RESET(pp->Flags, PF_HEAD_CONTROL);
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}
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}
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int
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void
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DoPlayerDeathHoriz(PLAYERp pp, short target, short speed)
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DoPlayerDeathHoriz(PLAYERp pp, short target, short speed)
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{
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{
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if (pp->q16horiz > IntToFixed(target))
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if (pp->q16horiz > IntToFixed(target))
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{
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{
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pp->q16horiz -= IntToFixed(speed);
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if (!cl_syncinput)
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SET(pp->Flags2, PF2_INPUT_CAN_AIM);
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playerAddHoriz(pp, -speed);
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if (pp->q16horiz <= IntToFixed(target))
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if (pp->q16horiz <= IntToFixed(target))
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pp->q16horiz = IntToFixed(target);
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playerSetHoriz(pp, target);
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}
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}
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if (pp->q16horiz < IntToFixed(target))
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if (pp->q16horiz < IntToFixed(target))
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{
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{
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pp->q16horiz += IntToFixed(speed);
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if (!cl_syncinput)
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if (pp->q16horiz >= IntToFixed(target))
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SET(pp->Flags2, PF2_INPUT_CAN_AIM);
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pp->q16horiz = IntToFixed(target);
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}
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return pp->q16horiz == IntToFixed(target);
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playerAddHoriz(pp, speed);
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if (pp->q16horiz >= IntToFixed(target))
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playerSetHoriz(pp, target);
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}
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}
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}
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int
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int
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