- fixed bad Holoduke check in alterang.

This commit is contained in:
Christoph Oelckers 2020-10-18 21:53:58 +02:00
parent ff9c7bf0bb
commit 66c097b3b8

View file

@ -4973,7 +4973,7 @@ void alterang(int a, int g_i, int g_p)
g_sp->ang = WindDir;
else if (a & seekplayer)
{
j = !isRR() && ps[g_p].holoduke_on;
j = !isRR()? ps[g_p].holoduke_on : -1;
// NOTE: looks like 'owner' is set to target sprite ID...