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- fixed bad Holoduke check in alterang.
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@ -4973,7 +4973,7 @@ void alterang(int a, int g_i, int g_p)
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g_sp->ang = WindDir;
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else if (a & seekplayer)
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{
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j = !isRR() && ps[g_p].holoduke_on;
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j = !isRR()? ps[g_p].holoduke_on : -1;
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// NOTE: looks like 'owner' is set to target sprite ID...
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