git-svn-id: https://svn.eduke32.com/eduke32@1180 1a8010ca-5511-0410-912e-c29ae57300e0

This commit is contained in:
terminx 2008-12-13 08:02:22 +00:00
parent ac36ad3943
commit 660f01cf46
6 changed files with 474 additions and 435 deletions

View file

@ -142,7 +142,6 @@ GAMEOBJS=$(OBJ)/game.$o \
$(OBJ)/config.$o \
$(OBJ)/gamedef.$o \
$(OBJ)/gameexec.$o \
$(OBJ)/gamestructures.$o \
$(OBJ)/gamevars.$o \
$(OBJ)/global.$o \
$(OBJ)/menus.$o \

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@ -5,7 +5,7 @@ $(OBJ)/game.$o: $(SRC)/game.c $(SRC)/sync.c $(SRC)/jmact/scriplib.h $(duke3d_h)
$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h
$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h)
$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(duke3d_h) $(gamedef_h)
$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(duke3d_h) $(gamedef_h)
$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)

View file

@ -76,7 +76,6 @@ GAMEOBJS=$(OBJ)\game.$o \
$(OBJ)\anim.$o \
$(OBJ)\gamedef.$o \
$(OBJ)\gameexec.$o \
$(OBJ)\gamestructures.$o \
$(OBJ)\gamevars.$o \
$(OBJ)\global.$o \
$(OBJ)\menus.$o \

View file

@ -75,6 +75,7 @@ extern const memberlabel_t userdeflabels[];
extern const memberlabel_t InputLabels[];
extern const memberlabel_t TsprLabels[];
/*
extern void X_AccessUserdef(int iSet, int lLabelID, int lVar2);
extern void X_AccessActiveProjectile(int iSet, int lVar1, int lLabelID, int lVar2);
extern void X_AccessPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2);
@ -84,6 +85,7 @@ extern void X_AccessSector(int iSet, int lVar1, int lLabelID, int lVar2);
extern void X_AccessSprite(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2);
extern void X_AccessTsprite(int iSet, int lVar1, int lLabelID, int lVar2);
extern void X_AccessProjectile(int iSet, int lVar1, int lLabelID, int lVar2);
*/
#define CON_ERROR OSD_ERROR "Line %d, %s: "

View file

@ -44,6 +44,8 @@ int g_tw;
static int X_DoExecute(void);
#include "gamestructures.c"
void X_ScriptInfo(void)
{
if (script)

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