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Fix mouse grabbing in SDL debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@4095 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 1 additions and 1 deletions
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@ -798,8 +798,8 @@ void grabmouse(char a)
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{
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#if !defined __ANDROID__ && (!defined DEBUGGINGAIDS || defined _WIN32 || defined __APPLE__)
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if ((a != mousegrab) && !grabmouse_low(a))
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mousegrab = a;
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#endif
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mousegrab = a;
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}
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else
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{
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