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- Duke: Fix camera interpolations following uplift in 9615308fb3
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parent
d6c6561309
commit
6570366a97
2 changed files with 8 additions and 15 deletions
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@ -581,26 +581,20 @@ void displayrooms(int snum, double smoothratio)
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if (p->newowner >= 0)
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if (p->newowner >= 0)
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{
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{
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fixed_t a = IntToFixed(sprite[p->newowner].ang);
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fixed_t& oang = hittype[p->newowner].oq16ang;
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fixed_t& ang = p->q16ang;
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if (p->newowner != p->oldowner)
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if (p->newowner != p->oldowner)
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{
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{
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oang = ang = IntToFixed(sprite[p->newowner].ang);
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cang = q16ang(ang);
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p->oldowner = p->newowner;
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p->oldowner = p->newowner;
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hittype[p->newowner].oq16ang = a;
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cang = q16ang(a);
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p->camchangecnt = 3;
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}
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else if (p->camchangecnt > 0)
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{
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hittype[p->newowner].oq16ang = a;
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cang = q16ang(a);
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p->camchangecnt--;
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}
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}
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else
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else
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{
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{
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fixed_t oang = hittype[p->newowner].oq16ang;
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cang = q16ang(oang + xs_CRoundToInt(fmulscale16(((ang + dang - oang) & 0x7FFFFFF) - dang, smoothratio)));
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cang = q16ang(oang + xs_CRoundToInt(fmulscale16(((a + dang - oang) & 0x7FFFFFF) - dang, smoothratio)));
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}
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}
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cang = q16ang(a);
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choriz = q16horiz(p->q16horiz + p->q16horizoff);
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choriz = q16horiz(p->q16horiz + p->q16horizoff);
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cposx = sprite[p->newowner].pos.x;
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cposx = sprite[p->newowner].pos.x;
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cposy = sprite[p->newowner].pos.y;
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cposy = sprite[p->newowner].pos.y;
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@ -610,7 +604,6 @@ void displayrooms(int snum, double smoothratio)
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}
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}
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else if (p->over_shoulder_on == 0)
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else if (p->over_shoulder_on == 0)
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{
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{
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p->camchangecnt = 0;
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p->oldowner = -1;
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p->oldowner = -1;
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if (cl_viewbob) cposz += p->opyoff + xs_CRoundToInt(fmulscale16(p->pyoff - p->opyoff, smoothratio));
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if (cl_viewbob) cposz += p->opyoff + xs_CRoundToInt(fmulscale16(p->pyoff - p->opyoff, smoothratio));
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}
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}
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@ -137,7 +137,7 @@ struct player_struct
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short ammo_amount[MAX_WEAPONS], wackedbyactor, frag, fraggedself;
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short ammo_amount[MAX_WEAPONS], wackedbyactor, frag, fraggedself;
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short curr_weapon, last_weapon, tipincs, wantweaponfire;
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short curr_weapon, last_weapon, tipincs, wantweaponfire;
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short holoduke_amount, newowner, oldowner, camchangecnt, hurt_delay, hbomb_hold_delay;
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short holoduke_amount, newowner, oldowner, hurt_delay, hbomb_hold_delay;
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short jumping_counter, airleft, knee_incs, access_incs;
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short jumping_counter, airleft, knee_incs, access_incs;
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short ftq, access_wallnum, access_spritenum;
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short ftq, access_wallnum, access_spritenum;
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short got_access, weapon_ang, firstaid_amount;
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short got_access, weapon_ang, firstaid_amount;
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