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Fix for crash with MD2s that only have an internal skin filename instead of something set in the defs
git-svn-id: https://svn.eduke32.com/eduke32@265 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 20 additions and 5 deletions
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@ -1030,6 +1030,21 @@ if ((head.id != 0x32504449) || (head.vers != 8)) { free(m); return(0); } //"IDP2
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}
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//OSD_Printf("Finished md3 conversion.\n");
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{
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mdskinmap_t *sk;
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sk = (mdskinmap_t *)calloc(1,sizeof(mdskinmap_t));
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sk->palette = 0;
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sk->skinnum = 0;
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sk->surfnum = 0;
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sk->fn = (char *)malloc(strlen(m->basepath)+strlen(m->skinfn)+1);
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strcpy(sk->fn, m->basepath);
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strcat(sk->fn, m->skinfn);
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m3->skinmap = sk;
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}
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// die MD2 ! DIE !
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free(m->texid); free(m->skinfn); free(m->basepath); free(m->uv); free(m->tris); free(m->glcmds); free(m->frames); free(m);
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