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another small fix
git-svn-id: https://svn.eduke32.com/eduke32@1917 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -5593,10 +5593,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if (sprite[p].picnum != LASERLINE)
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if (sprite[p].picnum != LASERLINE)
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{
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{
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if (sprite[p].picnum == APLAYER && sprite[p].owner >= 0)
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if (sprite[p].picnum == APLAYER && sprite[p].owner >= 0)
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{
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p = nextspritesect[p];
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continue;
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continue;
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}
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actor[p].bposx = sprite[p].x;
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actor[p].bposx = sprite[p].x;
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actor[p].bposy = sprite[p].y;
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actor[p].bposy = sprite[p].y;
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