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- added another weird Build specialty: no vertical sprite offset flipping for face sprites.
Just... why...? :?
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@ -378,7 +378,7 @@ void HWSprite::Process(HWDrawInfo* di, spritetype* spr, sectortype* sector, int
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}
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if (flags & CSTAT_SPRITE_XFLIP) xoff = -xoff;
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if (flags & CSTAT_SPRITE_YFLIP) yoff = -yoff;
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//if (flags & CSTAT_SPRITE_YFLIP) yoff = -yoff; According to Polymost this must not be done.
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ul = (spr->cstat & CSTAT_SPRITE_XFLIP) ? 0.f : 1.f;
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ur = (spr->cstat & CSTAT_SPRITE_XFLIP) ? 1.f : 0.f;
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