mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- portal and sky WIP.
This commit is contained in:
parent
75159e06c0
commit
63f057d93f
11 changed files with 313 additions and 106 deletions
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@ -1082,6 +1082,7 @@ set (PCH_SOURCES
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core/rendering/scene/hw_bunchdrawer.cpp
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core/rendering/scene/hw_bunchdrawer.cpp
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core/rendering/scene/hw_portal.cpp
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core/rendering/scene/hw_portal.cpp
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core/rendering/scene/hw_skyportal.cpp
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core/rendering/scene/hw_skyportal.cpp
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core/rendering/scene/hw_sky.cpp
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core/console/c_notifybuffer.cpp
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core/console/c_notifybuffer.cpp
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core/console/d_event.cpp
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core/console/d_event.cpp
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@ -299,6 +299,11 @@ static inline psky_t *getpskyidx(int32_t picnum)
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EXTERN psky_t * tileSetupSky(int32_t tilenum);
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EXTERN psky_t * tileSetupSky(int32_t tilenum);
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psky_t* defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t* tileofs, int yoff = 0);
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psky_t* defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t* tileofs, int yoff = 0);
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// Get properties of parallaxed sky to draw.
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// Returns: pointer to tile offset array. Sets-by-pointer the other three.
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const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale);
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EXTERN char parallaxtype;
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EXTERN char parallaxtype;
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EXTERN int32_t parallaxyoffs_override, parallaxyscale_override;
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EXTERN int32_t parallaxyoffs_override, parallaxyscale_override;
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extern int16_t pskybits_override;
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extern int16_t pskybits_override;
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@ -53,10 +53,6 @@ static FORCE_INLINE int32_t bad_tspr(tspriteptr_t tspr)
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return (tspr->owner < 0 || (unsigned)tspr->picnum >= MAXTILES);
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return (tspr->owner < 0 || (unsigned)tspr->picnum >= MAXTILES);
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}
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}
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// Get properties of parallaxed sky to draw.
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// Returns: pointer to tile offset array. Sets-by-pointer the other three.
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const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale);
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inline void set_globalpos(int32_t const x, int32_t const y, int32_t const z)
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inline void set_globalpos(int32_t const x, int32_t const y, int32_t const z)
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{
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{
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globalposx = x, fglobalposx = (float)x;
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globalposx = x, fglobalposx = (float)x;
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@ -324,7 +324,7 @@ void FSkyVertexBuffer::CreateDome()
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//
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void FSkyVertexBuffer::SetupMatrices(FGameTexture *tex, float x_offset, float y_offset, bool mirror, int mode, VSMatrix &modelMatrix, VSMatrix &textureMatrix, bool tiled)
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void FSkyVertexBuffer::SetupMatrices(FGameTexture *tex, float x_offset, float y_offset, bool mirror, int mode, VSMatrix &modelMatrix, VSMatrix &textureMatrix, bool tiled, float xscale, float yscale)
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{
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{
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float texw = tex->GetDisplayWidth();
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float texw = tex->GetDisplayWidth();
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float texh = tex->GetDisplayHeight();
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float texh = tex->GetDisplayHeight();
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@ -332,12 +332,13 @@ void FSkyVertexBuffer::SetupMatrices(FGameTexture *tex, float x_offset, float y_
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modelMatrix.loadIdentity();
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modelMatrix.loadIdentity();
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modelMatrix.rotate(-180.0f + x_offset, 0.f, 1.f, 0.f);
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modelMatrix.rotate(-180.0f + x_offset, 0.f, 1.f, 0.f);
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float xscale = texw < 1024.f ? floorf(1024.f / float(texw)) : 1.f;
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if (xscale == 0) xscale = texw < 1024.f ? floorf(1024.f / float(texw)) : 1.f;
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float yscale = 1.f;
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auto texskyoffset = tex->GetSkyOffset() + skyoffset;
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auto texskyoffset = tex->GetSkyOffset() + skyoffset;
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if (yscale == 0)
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{
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if (texh <= 128 && tiled)
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if (texh <= 128 && tiled)
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{
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{
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modelMatrix.translate(0.f, (-40 + texskyoffset)*skyoffsetfactor, 0.f);
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modelMatrix.translate(0.f, (-40 + texskyoffset) * skyoffsetfactor, 0.f);
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modelMatrix.scale(1.f, 1.2f * 1.17f, 1.f);
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modelMatrix.scale(1.f, 1.2f * 1.17f, 1.f);
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yscale = 240.f / texh;
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yscale = 240.f / texh;
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}
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}
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@ -355,15 +356,21 @@ void FSkyVertexBuffer::SetupMatrices(FGameTexture *tex, float x_offset, float y_
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}
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}
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else if (texh <= 240)
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else if (texh <= 240)
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{
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{
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modelMatrix.translate(0.f, (200 - texh + texskyoffset)*skyoffsetfactor, 0.f);
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modelMatrix.translate(0.f, (200 - texh + texskyoffset) * skyoffsetfactor, 0.f);
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modelMatrix.scale(1.f, 1.f + ((texh - 200.f) / 200.f) * 1.17f, 1.f);
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modelMatrix.scale(1.f, 1.f + ((texh - 200.f) / 200.f) * 1.17f, 1.f);
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}
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}
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else
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else
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{
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{
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modelMatrix.translate(0.f, (-40 + texskyoffset)*skyoffsetfactor, 0.f);
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modelMatrix.translate(0.f, (-40 + texskyoffset) * skyoffsetfactor, 0.f);
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modelMatrix.scale(1.f, 1.2f * 1.17f, 1.f);
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modelMatrix.scale(1.f, 1.2f * 1.17f, 1.f);
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yscale = 240.f / texh;
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yscale = 240.f / texh;
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}
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}
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}
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else
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{
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modelMatrix.translate(0.f, (-40 + texskyoffset) * skyoffsetfactor, 0.f);
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modelMatrix.scale(1.f, 1.2f * 1.17f, 1.f);
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}
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textureMatrix.loadIdentity();
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textureMatrix.loadIdentity();
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textureMatrix.scale(mirror ? -xscale : xscale, yscale, 1.f);
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textureMatrix.scale(mirror ? -xscale : xscale, yscale, 1.f);
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textureMatrix.translate(1.f, y_offset / texh, 1.f);
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textureMatrix.translate(1.f, y_offset / texh, 1.f);
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@ -71,7 +71,7 @@ public:
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FSkyVertexBuffer();
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FSkyVertexBuffer();
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~FSkyVertexBuffer();
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~FSkyVertexBuffer();
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void SetupMatrices(FGameTexture *tex, float x_offset, float y_offset, bool mirror, int mode, VSMatrix &modelmatrix, VSMatrix &textureMatrix, bool tiled);
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void SetupMatrices(FGameTexture *tex, float x_offset, float y_offset, bool mirror, int mode, VSMatrix &modelmatrix, VSMatrix &textureMatrix, bool tiled, float xscale = 0, float vertscale = 0);
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std::pair<IVertexBuffer *, IIndexBuffer *> GetBufferObjects() const
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std::pair<IVertexBuffer *, IIndexBuffer *> GetBufferObjects() const
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{
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{
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return std::make_pair(mVertexBuffer, nullptr);
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return std::make_pair(mVertexBuffer, nullptr);
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@ -296,10 +296,8 @@ void HWDrawInfo::CreateScene()
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angle_t a1 = FrustumAngle();
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angle_t a1 = FrustumAngle();
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mClipper->SafeAddClipRangeRealAngles(vp.RotAngle + a1, vp.RotAngle - a1);
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mClipper->SafeAddClipRangeRealAngles(vp.RotAngle + a1, vp.RotAngle - a1);
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#if 0
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// reset the portal manager
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// reset the portal manager
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portalState.StartFrame();
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portalState.StartFrame();
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#endif
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ProcessAll.Clock();
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ProcessAll.Clock();
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@ -528,9 +526,8 @@ void HWDrawInfo::DrawScene(int drawmode)
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auto& RenderState = *screen->RenderState();
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auto& RenderState = *screen->RenderState();
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RenderState.SetDepthMask(true);
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RenderState.SetDepthMask(true);
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#if 0
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if (!gl_no_skyclear) portalState.RenderFirstSkyPortal(recursion, this, RenderState);
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if (!gl_no_skyclear) portalState.RenderFirstSkyPortal(recursion, this, RenderState);
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#endif
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RenderScene(RenderState);
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RenderScene(RenderState);
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@ -543,9 +540,7 @@ void HWDrawInfo::DrawScene(int drawmode)
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// Handle all portals after rendering the opaque objects but before
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// Handle all portals after rendering the opaque objects but before
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// doing all translucent stuff
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// doing all translucent stuff
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recursion++;
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recursion++;
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#if 0
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portalState.EndFrame(this, RenderState);
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portalState.EndFrame(this, RenderState);
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#endif
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recursion--;
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recursion--;
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RenderTranslucent(RenderState);
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RenderTranslucent(RenderState);
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}
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}
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@ -559,28 +554,6 @@ void HWDrawInfo::DrawScene(int drawmode)
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void HWDrawInfo::ProcessScene(bool toscreen)
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void HWDrawInfo::ProcessScene(bool toscreen)
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{
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{
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#if 0
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portalState.BeginScene();
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portalState.BeginScene();
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#endif
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DrawScene(toscreen ? DM_MAINVIEW : DM_OFFSCREEN);
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DrawScene(toscreen ? DM_MAINVIEW : DM_OFFSCREEN);
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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/*
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void HWDrawInfo::AddSubsectorToPortal(FSectorPortalGroup *ptg, subsector_t *sub)
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{
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auto portal = FindPortal(ptg);
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if (!portal)
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{
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portal = new HWSectorStackPortal(&portalState, ptg);
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Portals.Push(portal);
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}
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auto ptl = static_cast<HWSectorStackPortal*>(portal);
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ptl->AddSubsector(sub);
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}
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*/
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@ -173,7 +173,7 @@ public:
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HWSkyInfo * sky; // for normal sky
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HWSkyInfo * sky; // for normal sky
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//HWHorizonInfo * horizon; // for horizon information
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//HWHorizonInfo * horizon; // for horizon information
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PortalDesc * portal; // stacked sector portals
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PortalDesc * portal; // stacked sector portals
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//secplane_t * planemirror; // for plane mirrors
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int * planemirror; // for plane mirrors
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spritetype* teleport; // SW's teleport-views
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spritetype* teleport; // SW's teleport-views
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};
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};
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@ -202,9 +202,9 @@ public:
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void SkyPlane(HWDrawInfo *di, sectortype *sector, int plane, bool allowmirror);
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void SkyPlane(HWDrawInfo *di, sectortype *sector, int plane, bool allowmirror);
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void SkyLine(HWDrawInfo *di, sectortype *sec, walltype *line);
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void SkyLine(HWDrawInfo *di, sectortype *sec, walltype *line);
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void SkyNormal(HWDrawInfo* di, sectortype* fs, FVector2& v1, FVector2& v2) {}
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void SkyNormal(HWDrawInfo* di, sectortype* fs, FVector2& v1, FVector2& v2);
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void SkyTop(HWDrawInfo *di, walltype * seg,sectortype * fs,sectortype * bs, FVector2& v1, FVector2& v2) {}
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void SkyTop(HWDrawInfo* di, walltype* seg, sectortype* fs, sectortype* bs, FVector2& v1, FVector2& v2);
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void SkyBottom(HWDrawInfo *di, walltype * seg,sectortype * fs,sectortype * bs, FVector2& v1, FVector2& v2) {}
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void SkyBottom(HWDrawInfo* di, walltype* seg, sectortype* fs, sectortype* bs, FVector2& v1, FVector2& v2);
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bool DoHorizon(HWDrawInfo *di, walltype * seg,sectortype * fs, DVector2& v1, DVector2& v2);
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bool DoHorizon(HWDrawInfo *di, walltype * seg,sectortype * fs, DVector2& v1, DVector2& v2);
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@ -36,12 +36,6 @@
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EXTERN_CVAR(Int, r_mirror_recursions)
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EXTERN_CVAR(Int, r_mirror_recursions)
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EXTERN_CVAR(Bool, gl_portals)
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EXTERN_CVAR(Bool, gl_portals)
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enum
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{
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plane_floor,
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plane_ceiling
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// StartFrame
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// StartFrame
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@ -9,15 +9,22 @@
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class FSkyBox;
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class FSkyBox;
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enum
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{
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plane_floor,
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plane_ceiling
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};
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struct HWSkyInfo
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struct HWSkyInfo
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{
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{
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float x_offset[2];
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float x_offset;
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float y_offset; // doubleskies don't have a y-offset
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float y_offset; // doubleskies don't have a y-offset
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FGameTexture * texture[2];
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float y_scale;
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int shade;
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FGameTexture * texture;
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FTextureID skytexno1;
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FTextureID skytexno1;
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bool mirrored;
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bool doublesky;
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bool sky2;
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PalEntry fadecolor;
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PalEntry fadecolor;
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bool operator==(const HWSkyInfo & inf)
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bool operator==(const HWSkyInfo & inf)
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@ -28,7 +35,6 @@ struct HWSkyInfo
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{
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{
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return !!memcmp(this, &inf, sizeof(*this));
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return !!memcmp(this, &inf, sizeof(*this));
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}
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}
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void init(HWDrawInfo *di, int sky1, PalEntry fadecolor);
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};
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};
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struct HWHorizonInfo
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struct HWHorizonInfo
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241
source/core/rendering/scene/hw_sky.cpp
Normal file
241
source/core/rendering/scene/hw_sky.cpp
Normal file
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@ -0,0 +1,241 @@
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2002-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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#include "texturemanager.h"
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#include "hw_drawinfo.h"
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#include "hw_drawstructs.h"
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#include "hw_portal.h"
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//#include "hw_lighting.h"
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#include "hw_material.h"
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#include "gamefuncs.h"
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#include "build.h"
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#include "cmdlib.h"
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CVAR(Bool,gl_noskyboxes, false, 0)
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FGameTexture* GetSkyTexture(int basetile, int lognumtiles, const int16_t* tilemap);
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//==========================================================================
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//
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// Set up the skyinfo struct
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//
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//==========================================================================
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void initSkyInfo(HWDrawInfo *di, HWSkyInfo* sky, sectortype* sector, int plane, PalEntry FadeColor)
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{
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int picnum = plane == plane_ceiling ? sector->ceilingpicnum : sector->floorpicnum;
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float xpanning = plane == plane_ceiling ? sector->ceilingxpan_ : sector->floorxpan_;
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float ypanning = plane == plane_ceiling ? sector->ceilingypan_ : sector->floorypan_;
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int32_t dapyscale = 0, dapskybits = 0, dapyoffs = 0, daptileyscale = 0;
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FGameTexture* skytex = nullptr;
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int realskybits = 0;
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// todo: check for skybox replacement.
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if (!skytex)
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{
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int16_t const* dapskyoff = getpsky(picnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale);
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skytex = GetSkyTexture(picnum, dapskybits, dapskyoff);
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realskybits = dapskybits;
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if (skytex) dapskybits = 0;
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else skytex = tileGetTexture(picnum);
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}
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float t = (float)((1 << (sizeToBits(tileWidth(picnum)))) << dapskybits);
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int ti = (1 << (sizeToBits(tileHeight(picnum)))); if (ti != tileHeight(picnum)) ti += ti;
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// dapyscale is not relvant for a sky dome.
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sky->y_scale = FixedToFloat(daptileyscale);
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sky->y_offset = FixedToFloat(dapyoffs) + ypanning * (float)ti * (1.f / 256.f);
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sky->x_offset = xpanning / (1 << (realskybits - dapskybits));
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sky->fadecolor = FadeColor;
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sky->shade = plane == plane_ceiling ? sector->ceilingshade : sector->floorshade;
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sky->texture = skytex;
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}
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//==========================================================================
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||||||
|
//
|
||||||
|
// Calculate sky texture for ceiling or floor
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void HWWall::SkyPlane(HWDrawInfo *di, sectortype *sector, int plane, bool allowreflect)
|
||||||
|
{
|
||||||
|
int ptype;
|
||||||
|
|
||||||
|
if (sector->portalflags == PORTAL_SECTOR_CEILING || sector->portalflags == PORTAL_SECTOR_FLOOR)
|
||||||
|
{
|
||||||
|
if (screen->instack[1 - plane]) return;
|
||||||
|
portal = &allPortals[sector->portalnum];
|
||||||
|
PutPortal(di, PORTALTYPE_SECTORSTACK, plane);
|
||||||
|
}
|
||||||
|
else if (sector->portalflags == PORTAL_SECTOR_CEILING_REFLECT || sector->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
|
||||||
|
{
|
||||||
|
ptype = PORTALTYPE_PLANEMIRROR;
|
||||||
|
if (plane == plane_ceiling && (sector->ceilingstat & CSTAT_SECTOR_SLOPE)) return;
|
||||||
|
if (plane == plane_floor && (sector->floorstat & CSTAT_SECTOR_SLOPE)) return;
|
||||||
|
planemirror = plane == plane_floor ? §or->floorz : §or->ceilingz;
|
||||||
|
PutPortal(di, PORTALTYPE_PLANEMIRROR, plane);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ptype = PORTALTYPE_SKY;
|
||||||
|
HWSkyInfo skyinfo;
|
||||||
|
initSkyInfo(di, &skyinfo, sector, plane, fade);
|
||||||
|
ptype = PORTALTYPE_SKY;
|
||||||
|
sky = &skyinfo;
|
||||||
|
PutPortal(di, ptype, plane);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Skies on one sided walls
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void HWWall::SkyNormal(HWDrawInfo* di, sectortype* fs, FVector2& v1, FVector2& v2)
|
||||||
|
{
|
||||||
|
ztop[0] = ztop[1] = 32768.0f;
|
||||||
|
zbottom[0] = zceil[0];
|
||||||
|
zbottom[1] = zceil[1];
|
||||||
|
SkyPlane(di, fs, plane_ceiling, true);
|
||||||
|
|
||||||
|
ztop[0] = zfloor[0];
|
||||||
|
ztop[1] = zfloor[1];
|
||||||
|
zbottom[0] = zbottom[1] = -32768.0f;
|
||||||
|
SkyPlane(di, fs, plane_floor, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Upper Skies on two sided walls
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void HWWall::SkyTop(HWDrawInfo *di, walltype * seg,sectortype * fs,sectortype * bs, FVector2& v1, FVector2& v2)
|
||||||
|
{
|
||||||
|
if (fs->portalflags == PORTAL_SECTOR_CEILING || fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
|
||||||
|
{
|
||||||
|
if (fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
|
||||||
|
{
|
||||||
|
|
||||||
|
/*
|
||||||
|
float backreflect = bs->GetReflect(sectortype::ceiling);
|
||||||
|
if (backreflect > 0 && bs->ceilingplane.fD() == fs->ceilingplane.fD() && !bs->isClosed())
|
||||||
|
{
|
||||||
|
// Don't add intra-portal line to the portal.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (bs->portalflags == PORTAL_SECTOR_CEILING && bs->portalnum == fs->portalnum)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// stacked sectors
|
||||||
|
ztop[0] = ztop[1] = 32768.0f;
|
||||||
|
PlanesAtPoint(fs, v1.X*16.f, v1.Y*-16.f, &zbottom[0], nullptr);
|
||||||
|
PlanesAtPoint(fs, v2.X * 16.f, v2.Y * -16.f, &zbottom[1], nullptr);
|
||||||
|
}
|
||||||
|
else if (fs->ceilingstat & CSTAT_SECTOR_SKY)
|
||||||
|
{
|
||||||
|
float c1, c2, f1, f2;
|
||||||
|
PlanesAtPoint(bs, v1.X * 16.f, v1.Y * -16.f, &c1, &f1);
|
||||||
|
PlanesAtPoint(bs, v2.X * 16.f, v2.Y * -16.f, &c2, &f2);
|
||||||
|
|
||||||
|
if (bs->ceilingstat & CSTAT_SECTOR_SKY)
|
||||||
|
{
|
||||||
|
// if the back sector is closed the sky must be drawn!
|
||||||
|
if (c1 > f1 || c2 > f2) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ztop[0]=ztop[1]=32768.0f;
|
||||||
|
|
||||||
|
zbottom[0] = c1;
|
||||||
|
zbottom[1] = c2;
|
||||||
|
flags|=HWF_SKYHACK; // mid textures on such lines need special treatment!
|
||||||
|
}
|
||||||
|
|
||||||
|
SkyPlane(di, fs, plane_ceiling, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Lower Skies on two sided walls
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void HWWall::SkyBottom(HWDrawInfo *di, walltype * seg,sectortype * fs,sectortype * bs, FVector2& v1, FVector2& v2)
|
||||||
|
{
|
||||||
|
if (fs->portalflags == PORTAL_SECTOR_FLOOR || fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
|
||||||
|
{
|
||||||
|
if (fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
|
||||||
|
{
|
||||||
|
|
||||||
|
/*
|
||||||
|
float backreflect = bs->GetReflect(sectortype::floor);
|
||||||
|
if (backreflect > 0 && bs->ceilingplane.fD() == fs->ceilingplane.fD() && !bs->isClosed())
|
||||||
|
{
|
||||||
|
// Don't add intra-portal line to the portal.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (bs->portalflags == PORTAL_SECTOR_FLOOR && bs->portalnum == fs->portalnum)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// stacked sectors
|
||||||
|
zbottom[0] = zbottom[1] = -32768.0f;
|
||||||
|
PlanesAtPoint(fs, v1.X * 16.f, v1.Y * -16.f, nullptr, &ztop[0]);
|
||||||
|
PlanesAtPoint(fs, v2.X * 16.f, v2.Y * -16.f, nullptr, &ztop[0]);
|
||||||
|
}
|
||||||
|
else if (fs->ceilingstat & CSTAT_SECTOR_SKY)
|
||||||
|
{
|
||||||
|
float c1, c2, f1, f2;
|
||||||
|
PlanesAtPoint(bs, v1.X * 16.f, v1.Y * -16.f, &c1, &f1);
|
||||||
|
PlanesAtPoint(bs, v2.X * 16.f, v2.Y * -16.f, &c2, &f2);
|
||||||
|
|
||||||
|
if (bs->ceilingstat & CSTAT_SECTOR_SKY)
|
||||||
|
{
|
||||||
|
// if the back sector is closed the sky must be drawn!
|
||||||
|
if (c1 > f1 || c2 > f2) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
zbottom[0] = zbottom[1] = -32768.0f;
|
||||||
|
|
||||||
|
zbottom[0] = f1;
|
||||||
|
zbottom[1] = f2;
|
||||||
|
flags |= HWF_SKYHACK; // mid textures on such lines need special treatment!
|
||||||
|
}
|
||||||
|
|
||||||
|
SkyPlane(di, fs, plane_floor, true);
|
||||||
|
}
|
||||||
|
|
|
@ -42,7 +42,6 @@ void HWSkyPortal::DrawContents(HWDrawInfo *di, FRenderState &state)
|
||||||
state.SetNoSoftLightLevel();
|
state.SetNoSoftLightLevel();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
state.ResetColor();
|
state.ResetColor();
|
||||||
state.EnableFog(false);
|
state.EnableFog(false);
|
||||||
state.AlphaFunc(Alpha_GEqual, 0.f);
|
state.AlphaFunc(Alpha_GEqual, 0.f);
|
||||||
|
@ -52,42 +51,27 @@ void HWSkyPortal::DrawContents(HWDrawInfo *di, FRenderState &state)
|
||||||
di->SetupView(state, 0, 0, 0, !!(mState->MirrorFlag & 1), !!(mState->PlaneMirrorFlag & 1));
|
di->SetupView(state, 0, 0, 0, !!(mState->MirrorFlag & 1), !!(mState->PlaneMirrorFlag & 1));
|
||||||
|
|
||||||
state.SetVertexBuffer(vertexBuffer);
|
state.SetVertexBuffer(vertexBuffer);
|
||||||
auto skybox = origin->texture[0] ? dynamic_cast<FSkyBox*>(origin->texture[0]->GetTexture()) : nullptr;
|
auto skybox = origin->texture ? dynamic_cast<FSkyBox*>(origin->texture->GetTexture()) : nullptr;
|
||||||
if (skybox)
|
if (skybox)
|
||||||
{
|
{
|
||||||
vertexBuffer->RenderBox(state, origin->skytexno1, skybox, origin->x_offset[0], origin->sky2, /*di->Level->info->pixelstretch*/1, { 0, 0, 1 }, { 0, 0, 1 });
|
vertexBuffer->RenderBox(state, origin->skytexno1, skybox, origin->x_offset, false, /*di->Level->info->pixelstretch*/1, { 0, 0, 1 }, { 0, 0, 1 });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
|
||||||
if (origin->texture[0]==origin->texture[1] && origin->doublesky) origin->doublesky=false;
|
|
||||||
|
|
||||||
if (origin->texture[0])
|
|
||||||
{
|
{
|
||||||
state.SetTextureMode(TM_OPAQUE);
|
state.SetTextureMode(TM_OPAQUE);
|
||||||
vertexBuffer->RenderDome(state, origin->texture[0], origin->x_offset[0], origin->y_offset, origin->mirrored, FSkyVertexBuffer::SKYMODE_MAINLAYER, false);
|
vertexBuffer->RenderDome(state, origin->texture, origin->x_offset, origin->y_offset, false, FSkyVertexBuffer::SKYMODE_MAINLAYER, false);
|
||||||
state.SetTextureMode(TM_NORMAL);
|
state.SetTextureMode(TM_NORMAL);
|
||||||
}
|
}
|
||||||
|
if (origin->fadecolor & 0xffffff)
|
||||||
state.AlphaFunc(Alpha_Greater, 0.f);
|
|
||||||
|
|
||||||
if (origin->doublesky && origin->texture[1])
|
|
||||||
{
|
|
||||||
vertexBuffer->RenderDome(state, origin->texture[1], origin->x_offset[1], origin->y_offset, false, FSkyVertexBuffer::SKYMODE_SECONDLAYER, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
int skyfog = 0;
|
|
||||||
if (skyfog>0 && /*!di->isFullbrightScene() &&*/ (origin->fadecolor & 0xffffff) != 0)
|
|
||||||
{
|
{
|
||||||
PalEntry FadeColor = origin->fadecolor;
|
PalEntry FadeColor = origin->fadecolor;
|
||||||
FadeColor.a = clamp<int>(skyfog, 0, 255);
|
|
||||||
|
|
||||||
state.EnableTexture(false);
|
state.EnableTexture(false);
|
||||||
state.SetObjectColor(FadeColor);
|
state.SetObjectColor(FadeColor);
|
||||||
state.Draw(DT_Triangles, 0, 12);
|
state.Draw(DT_Triangles, 0, 12);
|
||||||
state.EnableTexture(true);
|
state.EnableTexture(true);
|
||||||
state.SetObjectColor(0xffffffff);
|
state.SetObjectColor(0xffffffff);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
//di->lightmode = oldlightmode;
|
//di->lightmode = oldlightmode;
|
||||||
state.SetDepthClamp(oldClamp);
|
state.SetDepthClamp(oldClamp);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue