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- Exhumed: Fix automap player smoothness.
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1 changed files with 2 additions and 4 deletions
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@ -81,11 +81,9 @@ bool GameInterface::DrawAutomapPlayer(int x, int y, int z, int a, double const s
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{
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{
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int nPSprite = PlayerList[i].nSprite;
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int nPSprite = PlayerList[i].nSprite;
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spritetype* pSprite = &sprite[nPSprite];
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spritetype* pSprite = &sprite[nPSprite];
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int px = pSprite->x - x;
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int x1 = pSprite->x - x;
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int py = pSprite->y - y;
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int y1 = pSprite->y - y;
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int pa = (pSprite->ang - a) & 2047;
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int pa = (pSprite->ang - a) & 2047;
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int x1 = dmulscale16(px, nCos, -py, nSin);
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int y1 = dmulscale16(py, nCos2, px, nSin2);
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if (i == nLocalPlayer)// || gGameOptions.nGameType == 1)
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if (i == nLocalPlayer)// || gGameOptions.nGameType == 1)
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{
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{
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int nTile = pSprite->picnum;
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int nTile = pSprite->picnum;
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