mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- Blood: use the 2D drawer to clear the screen for 2D display.
This commit is contained in:
parent
4f0e3adfbb
commit
60b18c7ec9
7 changed files with 13 additions and 13 deletions
|
@ -1264,7 +1264,7 @@ RESTART:
|
|||
bDraw = G_FPSLimit() != 0;
|
||||
if (bDraw)
|
||||
{
|
||||
videoClearScreen(0);
|
||||
twod->ClearScreen();
|
||||
rotatesprite(160<<16,100<<16,65536,0,2518,0,0,0x4a,0,0,xdim-1,ydim-1);
|
||||
}
|
||||
if (gQuitRequest && !gQuitGame)
|
||||
|
|
|
@ -38,6 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "animtexture.h"
|
||||
#include "../glbackend/glbackend.h"
|
||||
#include "raze_sound.h"
|
||||
#include "v_2ddrawer.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
@ -77,7 +78,6 @@ void credLogosDos(void)
|
|||
char bShift = inputState.ShiftPressed();
|
||||
videoSetViewableArea(0, 0, xdim-1, ydim-1);
|
||||
DoUnFade(1);
|
||||
videoClearScreen(0);
|
||||
if (bShift)
|
||||
return;
|
||||
{
|
||||
|
@ -87,6 +87,7 @@ void credLogosDos(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
twod->ClearScreen();
|
||||
rotatesprite(160<<16, 100<<16, 65536, 0, 2050, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1);
|
||||
sndStartSample("THUNDER2", 128, -1);
|
||||
videoNextPage();
|
||||
|
@ -101,7 +102,7 @@ void credLogosDos(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
videoClearScreen(0);
|
||||
twod->ClearScreen();
|
||||
rotatesprite(160<<16, 100<<16, 65536, 0, 2052, 0, 0, 0x0a, 0, 0, xdim-1, ydim-1);
|
||||
videoNextPage();
|
||||
DoUnFade(1);
|
||||
|
@ -114,11 +115,11 @@ void credLogosDos(void)
|
|||
sndStartSample("THUNDER2", 128, -1);
|
||||
if (!DoFade(0, 0, 0, 60))
|
||||
return;
|
||||
videoClearScreen(0);
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
if (!DoUnFade(1))
|
||||
return;
|
||||
videoClearScreen(0);
|
||||
twod->ClearScreen();
|
||||
rotatesprite(160<<16, 100<<16, 65536, 0, 2518, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1);
|
||||
videoNextPage();
|
||||
Wait(360);
|
||||
|
@ -127,7 +128,7 @@ void credLogosDos(void)
|
|||
|
||||
void credReset(void)
|
||||
{
|
||||
videoClearScreen(0);
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
DoFade(0,0,0,1);
|
||||
DoUnFade(1);
|
||||
|
@ -227,7 +228,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
|
|||
if (inputState.CheckAllInput())
|
||||
break;
|
||||
|
||||
videoClearScreen(0);
|
||||
twod->ClearScreen();
|
||||
Smacker_GetPalette(hSMK, palette);
|
||||
Smacker_GetFrame(hSMK, pFrame.Data());
|
||||
animtex.SetFrame(palette, pFrame.Data());
|
||||
|
|
|
@ -86,7 +86,7 @@ CGameMenuItemQAV::CGameMenuItemQAV(int a3, int a4, const char* name, bool widesc
|
|||
void CGameMenuItemQAV::Draw(void)
|
||||
{
|
||||
if (bClearBackground)
|
||||
videoClearScreen(0);
|
||||
twod->ClearScreen();
|
||||
|
||||
if (raw.Size() > 0)
|
||||
{
|
||||
|
|
|
@ -3588,7 +3588,6 @@ char pzLoadingScreenText1[256], pzLoadingScreenText2[256], pzLoadingScreenText3[
|
|||
|
||||
void viewLoadingScreenWide(void)
|
||||
{
|
||||
videoClearScreen(0);
|
||||
#ifdef USE_OPENGL
|
||||
if ((blood_globalflags&BLOOD_FORCE_WIDELOADSCREEN) || (bLoadScreenCrcMatch && !(hw_hightile && h_xsize[kLoadScreen])))
|
||||
#else
|
||||
|
@ -3620,11 +3619,11 @@ void viewLoadingScreenUpdate(const char *pzText4, int nPercent)
|
|||
{
|
||||
int vc;
|
||||
viewGetFontInfo(1, NULL, NULL, &vc);
|
||||
twod->ClearScreen();
|
||||
if (nLoadingScreenTile == kLoadScreen)
|
||||
viewLoadingScreenWide();
|
||||
else if (nLoadingScreenTile)
|
||||
{
|
||||
videoClearScreen(0);
|
||||
rotatesprite(160<<16, 100<<16, 65536, 0, nLoadingScreenTile, 0, 0, 74, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
if (pzLoadingScreenText1[0])
|
||||
|
|
|
@ -626,7 +626,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
|
||||
if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always
|
||||
{
|
||||
videoClearScreen(0);
|
||||
//videoClearScreen(0);
|
||||
#ifndef EDUKE32_TOUCH_DEVICES
|
||||
if (ud.screen_size >= 8)
|
||||
#endif
|
||||
|
|
|
@ -210,7 +210,7 @@ void PolymostRenderState::Apply(FRenderState& state, GLState& oldState)
|
|||
if (StateFlags & (STF_CLEARCOLOR | STF_CLEARDEPTH))
|
||||
{
|
||||
int clear = 0;
|
||||
//if (StateFlags & STF_CLEARCOLOR) clear |= CT_Color;
|
||||
if (StateFlags & STF_CLEARCOLOR) clear |= CT_Color;
|
||||
if (StateFlags & STF_CLEARDEPTH) clear |= CT_Depth;
|
||||
state.Clear(clear);
|
||||
}
|
||||
|
|
|
@ -273,7 +273,7 @@ public:
|
|||
{
|
||||
//twod->Clear();
|
||||
SetViewport(0, 0, xdim, ydim);
|
||||
ClearScreen(pe, false);
|
||||
ClearScreen(pe, true);
|
||||
}
|
||||
|
||||
void ClearDepth()
|
||||
|
|
Loading…
Reference in a new issue