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- fixed destroyit.
This caused parts of the exploding house in RRRA E1L5 not to disappear.
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@ -4213,7 +4213,7 @@ void destroyit(DDukeActor *actor)
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}
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}
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it1.Reset(actor->s.sectnum);
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while (auto a2 = it.Next())
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while (auto a2 = it1.Next())
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{
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switch (a2->s.picnum)
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{
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