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Blood: Caleb doesn't talk in multiplayer
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1 changed files with 1 additions and 1 deletions
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@ -635,7 +635,7 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
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}
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}
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break;
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break;
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case kSoundPlayer:
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case kSoundPlayer:
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if ((gGameOptions.nGameType != 0 && gGameOptions.nGameType != '\x1' && gGameOptions.nGameType != '\x2') || gMe->pXSprite->health <= 0) break;
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if ((gGameOptions.nGameType != 0 && gGameOptions.nGameType != 1 && gGameOptions.nGameType != 2) || gMe->pXSprite->health <= 0) break;
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gMe->restTime = 0; sndStartSample(pXSprite->data1, -1, 1, 0);
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gMe->restTime = 0; sndStartSample(pXSprite->data1, -1, 1, 0);
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break;
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break;
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case kThingObjectGib:
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case kThingObjectGib:
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