mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
- made palette loader part of the game interface.
This gets rid of the Blood 'replace' hook for thus.
This commit is contained in:
parent
71e70f8d15
commit
5f54eac297
11 changed files with 77 additions and 161 deletions
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@ -56,7 +56,6 @@ set( PCH_SOURCES
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src/qav.cpp
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src/qav.cpp
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src/replace.cpp
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src/replace.cpp
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src/sbar.cpp
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src/sbar.cpp
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src/screen.cpp
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src/sectorfx.cpp
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src/sectorfx.cpp
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src/seq.cpp
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src/seq.cpp
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src/sfx.cpp
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src/sfx.cpp
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@ -407,6 +407,74 @@ static void SetTileNames()
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void ReadAllRFS();
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void ReadAllRFS();
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void GameInterface::loadPalette(void)
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{
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// in nearly typical Blood fashion it had to use an inverse of the original translucency settings...
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static glblend_t const bloodglblend =
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{
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{
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{ 1.f / 3.f, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 },
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{ 2.f / 3.f, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 },
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},
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};
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static const char* PLU[15] = {
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"NORMAL.PLU",
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"SATURATE.PLU",
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"BEAST.PLU",
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"TOMMY.PLU",
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"SPIDER3.PLU",
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"GRAY.PLU",
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"GRAYISH.PLU",
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"SPIDER1.PLU",
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"SPIDER2.PLU",
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"FLAME.PLU",
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"COLD.PLU",
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"P1.PLU",
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"P2.PLU",
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"P3.PLU",
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"P4.PLU"
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};
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static const char* PAL[5] = {
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"BLOOD.PAL",
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"WATER.PAL",
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"BEAST.PAL",
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"SEWER.PAL",
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"INVULN1.PAL"
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};
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for (auto& x : glblend) x = bloodglblend;
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for (int i = 0; i < 5; i++)
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{
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auto pal = fileSystem.LoadFile(PAL[i]);
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if (pal.Size() < 768) I_FatalError("%s: file too small", PAL[i]);
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paletteSetColorTable(i, pal.Data(), false, false);
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}
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numshades = 64;
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for (int i = 0; i < MAXPALOOKUPS; i++)
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{
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int lump = i < 15 ? fileSystem.FindFile(PLU[i]) : fileSystem.FindResource(i, "PLU");
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if (lump < 0)
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{
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if (i < 15) I_FatalError("%s: file not found", PLU[i]);
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else continue;
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}
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auto data = fileSystem.GetFileData(lump);
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if (data.Size() != 64 * 256)
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{
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if (i < 15) I_FatalError("%s: Incorrect PLU size", PLU[i]);
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else continue;
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}
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lookups.setTable(i, data.Data());
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}
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lookups.setFadeColor(1, 255, 255, 255);
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paletteloaded = PALETTE_SHADE | PALETTE_TRANSLUC | PALETTE_MAIN;
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}
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void GameInterface::app_init()
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void GameInterface::app_init()
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{
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{
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InitCheats();
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InitCheats();
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@ -71,6 +71,7 @@ struct GameInterface : ::GameInterface
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{
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{
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const char* Name() override { return "Blood"; }
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const char* Name() override { return "Blood"; }
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void app_init() override;
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void app_init() override;
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void loadPalette() override;
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void clearlocalinputstate() override;
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void clearlocalinputstate() override;
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bool GenerateSavePic() override;
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bool GenerateSavePic() override;
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void FreeLevelData() override;
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void FreeLevelData() override;
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@ -1,37 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "levels.h"
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#include "view.h"
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#include "v_2ddrawer.h"
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#include "v_draw.h"
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#include "statusbar.h"
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BEGIN_BLD_NS
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END_BLD_NS
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@ -142,6 +142,4 @@ void tilePrecacheTile(int nTile, int nType, HitList& hits);
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char tileGetSurfType(int hit);
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char tileGetSurfType(int hit);
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void scrLoadPalette(void);
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END_BLD_NS
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END_BLD_NS
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@ -80,7 +80,6 @@ int32_t qchangespritestat(int16_t nSprite, int16_t nStatus);
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void HookReplaceFunctions(void)
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void HookReplaceFunctions(void)
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{
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{
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animateoffs_replace = qanimateoffs;
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animateoffs_replace = qanimateoffs;
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paletteLoadFromDisk_replace = scrLoadPalette;
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getpalookup_replace = qgetpalookup;
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getpalookup_replace = qgetpalookup;
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initspritelists_replace = qinitspritelists;
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initspritelists_replace = qinitspritelists;
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insertsprite_replace = qinsertsprite;
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insertsprite_replace = qinsertsprite;
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@ -1,109 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <string.h>
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#include "build.h"
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#include "common_game.h"
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#include "globals.h"
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#include "v_video.h"
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#include "view.h"
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BEGIN_BLD_NS
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const char * PLU[15] = {
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"NORMAL.PLU",
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"SATURATE.PLU",
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"BEAST.PLU",
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"TOMMY.PLU",
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"SPIDER3.PLU",
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"GRAY.PLU",
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"GRAYISH.PLU",
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"SPIDER1.PLU",
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"SPIDER2.PLU",
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"FLAME.PLU",
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"COLD.PLU",
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"P1.PLU",
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"P2.PLU",
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"P3.PLU",
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"P4.PLU"
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};
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const char *PAL[5] = {
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"BLOOD.PAL",
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"WATER.PAL",
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"BEAST.PAL",
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"SEWER.PAL",
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"INVULN1.PAL"
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};
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static void scrLoadPLUs(void)
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{
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// load lookup tables
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for (int i = 0; i < MAXPALOOKUPS; i++)
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{
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int lump = i < 15 ? fileSystem.FindFile(PLU[i]) : fileSystem.FindResource(i, "PLU");
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if (lump < 0)
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{
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if (i < 15) I_FatalError("%s.PLU not found", PLU[i]);
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else continue;
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}
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auto data = fileSystem.GetFileData(lump);
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if (data.Size() != 64 * 256)
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I_FatalError("Incorrect PLU size");
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lookups.setTable(i, data.Data());
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}
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lookups.setFadeColor(1, 255, 255, 255);
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}
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glblend_t const bloodglblend =
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{
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{
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{ 1.f/3.f, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 },
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{ 2.f/3.f, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 },
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},
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};
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void scrLoadPalette(void)
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{
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for (auto& x : glblend)
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x = bloodglblend;
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paletteloaded = 0;
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Printf("Loading palettes\n");
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for (int i = 0; i < 5; i++)
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{
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auto pal = fileSystem.LoadFile(PAL[i]);
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if (pal.Size() < 768) I_FatalError("%s: file too small", PAL[i]);
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paletteSetColorTable(i, pal.Data(), false, false);
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}
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numshades = 64;
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paletteloaded |= PALETTE_MAIN;
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scrLoadPLUs();
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paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
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}
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END_BLD_NS
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@ -910,7 +910,6 @@ void markTileForPrecache(int tilenum, int palnum);
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void precacheMarkedTiles();
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void precacheMarkedTiles();
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extern int32_t(*animateoffs_replace)(int const tilenum, int fakevar);
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extern int32_t(*animateoffs_replace)(int const tilenum, int fakevar);
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extern void(*paletteLoadFromDisk_replace)(void);
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extern int32_t(*getpalookup_replace)(int32_t davis, int32_t dashade);
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extern int32_t(*getpalookup_replace)(int32_t davis, int32_t dashade);
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extern void(*initspritelists_replace)(void);
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extern void(*initspritelists_replace)(void);
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extern int32_t(*insertsprite_replace)(int16_t sectnum, int16_t statnum);
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extern int32_t(*insertsprite_replace)(int16_t sectnum, int16_t statnum);
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@ -29,6 +29,7 @@
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#include "gamestate.h"
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#include "gamestate.h"
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#include "inputstate.h"
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#include "inputstate.h"
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#include "printf.h"
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#include "printf.h"
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#include "gamecontrol.h"
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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# include "mdsprite.h"
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# include "mdsprite.h"
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@ -878,8 +879,6 @@ int32_t enginePreInit(void)
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}
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}
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void (*paletteLoadFromDisk_replace)(void) = NULL; // replacement hook for Blood.
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//
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//
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// initengine
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// initengine
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//
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//
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@ -915,14 +914,7 @@ int32_t engineInit(void)
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maxspritesonscreen = MAXSPRITESONSCREEN;
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maxspritesonscreen = MAXSPRITESONSCREEN;
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GPalette.Init(MAXPALOOKUPS + 1); // one slot for each translation, plus a separate one for the base palettes.
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GPalette.Init(MAXPALOOKUPS + 1); // one slot for each translation, plus a separate one for the base palettes.
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if (paletteLoadFromDisk_replace)
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gi->loadPalette();
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{
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paletteLoadFromDisk_replace();
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}
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else
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{
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paletteLoadFromDisk();
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}
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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if (!mdinited) mdinit();
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if (!mdinited) mdinit();
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@ -1235,6 +1235,11 @@ CCMD(taunt)
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}
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}
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}
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}
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void GameInterface::loadPalette()
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{
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paletteLoadFromDisk();
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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//
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//
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@ -50,6 +50,7 @@ struct GameInterface
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virtual ~GameInterface() {}
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virtual ~GameInterface() {}
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virtual bool GenerateSavePic() { return false; }
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virtual bool GenerateSavePic() { return false; }
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virtual void app_init() = 0;
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virtual void app_init() = 0;
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virtual void loadPalette();
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virtual void clearlocalinputstate() {}
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virtual void clearlocalinputstate() {}
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virtual void UpdateScreenSize() {}
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virtual void UpdateScreenSize() {}
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virtual void FreeLevelData();
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virtual void FreeLevelData();
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Reference in a new issue