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Fix sprite rendering glitches with r_usenewaspect=1 in 8-bit mode.
git-svn-id: https://svn.eduke32.com/eduke32@2341 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 1 deletions
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@ -5647,7 +5647,8 @@ static void drawsprite(int32_t snum)
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x = (xp1-globalposx) + scale(xp2-xp1,z1,z1-z2);
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x = (xp1-globalposx) + scale(xp2-xp1,z1,z1-z2);
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y = (yp1-globalposy) + scale(yp2-yp1,z1,z1-z2);
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y = (yp1-globalposy) + scale(yp2-yp1,z1,z1-z2);
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yp1 = dmulscale14(x,cosglobalang,y,singlobalang);
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yp1 = dmulscale14(x,cosviewingrangeglobalang,y,sinviewingrangeglobalang);
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if (yp1 > 0)
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if (yp1 > 0)
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{
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{
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xp1 = dmulscale14(y,cosglobalang,-x,singlobalang);
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xp1 = dmulscale14(y,cosglobalang,-x,singlobalang);
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