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Tweak build process messages when building objects from .glsl files
git-svn-id: https://svn.eduke32.com/eduke32@7797 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1017,7 +1017,8 @@ $$($1_obj)/%.$$o: $$($1_src)/%.glsl | $$($1_obj)
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@$$(call RAW_ECHO,char const *$$(basename $$(<F)) = R"shader$$(paren_open)) > $$($1_obj)/$$(<F).cpp
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@$$(call RAW_ECHO,char const *$$(basename $$(<F)) = R"shader$$(paren_open)) > $$($1_obj)/$$(<F).cpp
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@$$(call CAT,$$<) >> $$($1_obj)/$$(<F).cpp
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@$$(call CAT,$$<) >> $$($1_obj)/$$(<F).cpp
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@$$(call RAW_ECHO,$$(paren_close)shader";) >> $$($1_obj)/$$(<F).cpp
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@$$(call RAW_ECHO,$$(paren_close)shader";) >> $$($1_obj)/$$(<F).cpp
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@$$(RECIPE_IF) $$(COMPILER_CXX) $$($1_cflags) -c $$($1_obj)/$$(<F).cpp -o $$@ $$(RECIPE_RESULT_COMPILE)
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$$(COMPILE_STATUS)
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$$(RECIPE_IF) $$(COMPILER_CXX) $$($1_cflags) -c $$($1_obj)/$$(<F).cpp -o $$@ $$(RECIPE_RESULT_COMPILE)
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## Cosmetic stuff
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## Cosmetic stuff
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