mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-26 00:40:56 +00:00
PCExhumed: Correct variable name/usage in runlist channel loop.
This commit is contained in:
parent
ed813562eb
commit
5e6c109d35
1 changed files with 3 additions and 3 deletions
|
@ -907,10 +907,10 @@ void LoadObjects()
|
||||||
InitRa();
|
InitRa();
|
||||||
InitChunks();
|
InitChunks();
|
||||||
|
|
||||||
for (int nSprite = 0; nSprite < kMaxSprites; nSprite++)
|
for (int nChannel = 0; nChannel < kMaxChannels; nChannel++)
|
||||||
{
|
{
|
||||||
runlist_ChangeChannel(nSprite, 0);
|
runlist_ChangeChannel(nChannel, 0);
|
||||||
runlist_ReadyChannel(nSprite);
|
runlist_ReadyChannel(nChannel);
|
||||||
}
|
}
|
||||||
|
|
||||||
nCamerax = initx;
|
nCamerax = initx;
|
||||||
|
|
Loading…
Reference in a new issue