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SW: Remove line accidentally left from 'MoveScrollMode2D()'.
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@ -3086,7 +3086,6 @@ void getinput(int const playerNum)
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// If in 2D follow mode, scroll around.
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// If in 2D follow mode, scroll around.
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if (ScrollMode2D && !Prediction)
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if (ScrollMode2D && !Prediction)
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{
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{
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extern SWBOOL HelpInputMode, ScrollMode2D;
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keymove = keymove / 6;
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keymove = keymove / 6;
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if (M_Active())
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if (M_Active())
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