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- Exhumed: Don't clear localInput
when copying to backend packet.
* Did this in 949e456018
.
* Exhumed works differently...
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@ -136,7 +136,6 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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if (packet)
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if (packet)
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{
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{
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*packet = localInput;
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*packet = localInput;
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localInput = {};
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}
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}
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}
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}
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