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https://github.com/ZDoom/raze-gles.git
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CON: Implement a new VM dispatch method using an explicit jump table
Most of this patch is by pogokeen. git-svn-id: https://svn.eduke32.com/eduke32@7358 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
12bfbd5a06
commit
5c9b921285
1 changed files with 46 additions and 2 deletions
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@ -1265,10 +1265,23 @@ void Screen_Play(void)
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} \
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}
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#if defined __GNUC__ || defined __clang__
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# define CON_DIRECT_THREADING_DISPATCH
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#endif
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#ifdef CON_DIRECT_THREADING_DISPATCH
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# define vInstruction(KEYWORDID) VINST_ ## KEYWORDID
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# define eval(INSTRUCTION) {if (INSTRUCTION >= 0 && INSTRUCTION <= CON_OPCODE_END) {goto *jumpTable[INSTRUCTION];} else {goto VINST_CON_OPCODE_END;}}
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# define dispatch(INSTRUCTION) {if (loop) {tw = *insptr; g_errorLineNum = tw >> 12; g_tw = tw &= VM_INSTMASK; eval(INSTRUCTION)} else {return;}}
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# define vInstructionPointer(KEYWORDID) &&VINST_ ## KEYWORDID
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# define COMMA ,
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# define JUMP_TABLE_ARRAY_LITERAL { TRANSFORM_SCRIPT_KEYWORDS_LIST(vInstructionPointer, COMMA) }
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# define vmErrorCase VINST_CON_OPCODE_END
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#else
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# define vInstruction(KEYWORDID) case KEYWORDID
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# define dispatch(INSTRUCTION) continue;
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# define eval(INSTRUCTION) switch(INSTRUCTION)
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# define vmErrorCase default
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#endif
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GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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{
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@ -1276,13 +1289,18 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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do
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{
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next_instruction:
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#ifndef CON_DIRECT_THREADING_DISPATCH
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next_instruction:
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#endif
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native_t tw = *insptr;
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// set up "p" in between tw and g_errorLineNum to avoid read after write penalty
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auto &p = *(vm.pPlayer);
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g_errorLineNum = tw >> 12;
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g_tw = tw &= VM_INSTMASK;
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#ifdef CON_DIRECT_THREADING_DISPATCH
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static void* jumpTable[] = JUMP_TABLE_ARRAY_LITERAL;
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#else
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if (tw == CON_ELSE)
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{
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insptr = (intptr_t *)insptr[1];
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@ -1298,8 +1316,30 @@ next_instruction:
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insptr++, loop--;
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continue;
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}
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else eval(tw)
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else
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#endif
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eval(tw)
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{
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#ifdef CON_DIRECT_THREADING_DISPATCH
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vInstruction(CON_LEFTBRACE):
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{
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insptr++, loop++;
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dispatch(tw);
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}
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vInstruction(CON_RIGHTBRACE):
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{
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insptr++, loop--;
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dispatch(tw);
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}
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vInstruction(CON_ELSE):
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{
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insptr = (intptr_t *)insptr[1];
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dispatch(tw);
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}
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#endif
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vInstruction(CON_IFVARE_GLOBAL):
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insptr++;
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tw = aGameVars[*insptr++].global;
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@ -2561,7 +2601,9 @@ next_instruction:
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vInstruction(CON_RETURN):
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vm.flags |= VM_RETURN;
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#if !defined CON_DIRECT_THREADING_DISPATCH
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fallthrough__;
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#endif
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vInstruction(CON_ENDSWITCH):
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vInstruction(CON_ENDA):
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vInstruction(CON_BREAK):
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@ -6403,7 +6445,9 @@ badindex:
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"If you are a developer, please attach all of your script files\n"
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"along with instructions on how to reproduce this error.\n\n"
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"Thank you!");
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#if !defined CON_DIRECT_THREADING_DISPATCH
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break;
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#endif
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}
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} while (loop && (vm.flags & (VM_RETURN|VM_KILL|VM_NOEXECUTE)) == 0);
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}
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