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Dynamic tile remapping shouldn't actually be disabled in synthesis builds, whether the source allows it to be compi
led out or not. Removing features that certain mods may depend on to operate correctly without throwing any kind of error or warning at startup other than a logged message is bad. git-svn-id: https://svn.eduke32.com/eduke32@2300 1a8010ca-5511-0410-912e-c29ae57300e0
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75538bc8e1
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2 changed files with 6 additions and 2 deletions
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@ -3543,7 +3543,11 @@ static int32_t C_ParseCommand(int32_t loop)
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#ifdef DYNTILEREMAP_ENABLE
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#ifdef DYNTILEREMAP_ENABLE
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else initprintf("Using dynamic tile remapping\n");
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else initprintf("Using dynamic tile remapping\n");
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#else
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#else
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else initprintf("Would be using dynamic tile remapping\n");
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else
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{
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initprintf("%s:%d: warning: dynamic tile remapping is disabled in this build\n",g_szScriptFileName,g_lineNumber);
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g_numCompilerWarnings++;
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}
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#endif
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#endif
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continue;
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continue;
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@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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//#define DYNTILEREMAP_ENABLE
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#define DYNTILEREMAP_ENABLE
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#define SECTOREFFECTOR__STATIC 1
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#define SECTOREFFECTOR__STATIC 1
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