mirror of https://github.com/ZDoom/raze-gles.git
- same for SW
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@ -106,12 +106,12 @@ int ChangeWeapon(PLAYERp);
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ANIMATOR InitFire;
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int
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NullAnimator(short UNUSED(SpriteNum))
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NullAnimator(short)
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{
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return 0;
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}
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void pNullAnimator(PANEL_SPRITEp UNUSED(psp))
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void pNullAnimator(PANEL_SPRITEp)
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{
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return;
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}
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