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- scale weapons down to the original tile's size.
Needed because hires replacements contain no scaling info.
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1 changed files with 1 additions and 1 deletions
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@ -572,7 +572,7 @@ void hud_drawsprite(double sx, double sy, int z, double a, int picnum, int dasha
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if (!PickTexture(picnum, nullptr, palid, pick)) return;
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DrawTexture(&twodpsp, pick.texture, sx, sy,
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DTA_ScaleX, dz, DTA_ScaleY, dz,
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DTA_ScaleX, dz * tileWidth(picnum) / pick.texture->GetDisplayWidth() , DTA_ScaleY, dz * tileHeight(picnum) / pick.texture->GetDisplayHeight(),
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DTA_Color, shadeToLight(dashade),
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DTA_TranslationIndex, pick.translation & 0x7fffffff,
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DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y,
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