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Add gethitickms() to the Windows layer.
git-svn-id: https://svn.eduke32.com/eduke32@2848 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 12 additions and 1 deletions
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@ -878,7 +878,6 @@ uint64_t gethitickspersec(void)
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#endif
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}
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// TODO: winlayer too
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// Returns the time since an unspecified starting time in milliseconds.
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// (May be not monotonic for certain configurations.)
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ATTRIBUTE((flatten))
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@ -1558,6 +1558,7 @@ static const char *GetDInputError(HRESULT code)
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static int64_t timerfreq=0;
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static int32_t timerlastsample=0;
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int32_t timerticspersec=0;
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static double hiticksperms = 1e308;
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static void (*usertimercallback)(void) = NULL;
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// This timer stuff is all Ken's idea.
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@ -1602,6 +1603,8 @@ int32_t inittimer(int32_t tickspersecond)
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usertimercallback = NULL;
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hiticksperms = (double)gethitickspersec() / 1000;
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return 0;
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}
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@ -1614,6 +1617,8 @@ void uninittimer(void)
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timerfreq=0;
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timerticspersec = 0;
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hiticksperms = 1e308;
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}
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//
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@ -1663,6 +1668,13 @@ uint64_t gethitickspersec(void)
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return timerfreq;
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}
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// Returns the time since an unspecified starting time in milliseconds.
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ATTRIBUTE((flatten))
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double gethitickms(void)
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{
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return (double)gethiticks() / hiticksperms;
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}
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//
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// gettimerfreq() -- returns the number of ticks per second the timer is configured to generate
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//
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