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https://github.com/ZDoom/raze-gles.git
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Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.
git-svn-id: https://svn.eduke32.com/eduke32@1745 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
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d3a17f62a2
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4 changed files with 123 additions and 1 deletions
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@ -120,6 +120,7 @@ extern void (APIENTRY * bglGenTextures)( GLsizei n, GLuint *textures ); // 1.1
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extern void (APIENTRY * bglDeleteTextures)( GLsizei n, const GLuint *textures); // 1.1
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extern void (APIENTRY * bglDeleteTextures)( GLsizei n, const GLuint *textures); // 1.1
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extern void (APIENTRY * bglBindTexture)( GLenum target, GLuint texture ); // 1.1
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extern void (APIENTRY * bglBindTexture)( GLenum target, GLuint texture ); // 1.1
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extern void (APIENTRY * bglTexImage2D)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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extern void (APIENTRY * bglTexImage2D)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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extern void (APIENTRY * bglTexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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extern void (APIENTRY * bglCopyTexImage2D)( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
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extern void (APIENTRY * bglCopyTexImage2D)( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
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extern void (APIENTRY * bglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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extern void (APIENTRY * bglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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extern void (APIENTRY * bglTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); // 1.1
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extern void (APIENTRY * bglTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); // 1.1
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@ -67,6 +67,8 @@ typedef enum {
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PR_BIT_LIGHTING_PASS,
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PR_BIT_LIGHTING_PASS,
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PR_BIT_NORMAL_MAP,
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PR_BIT_NORMAL_MAP,
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PR_BIT_DIFFUSE_MAP,
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PR_BIT_DIFFUSE_MAP,
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PR_BIT_HIGHPALOOKUP_MAP,
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PR_BIT_DIFFUSE_MAP2,
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PR_BIT_DIFFUSE_DETAIL_MAP,
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PR_BIT_DIFFUSE_DETAIL_MAP,
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PR_BIT_DIFFUSE_MODULATION,
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PR_BIT_DIFFUSE_MODULATION,
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PR_BIT_SPECULAR_MAP,
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PR_BIT_SPECULAR_MAP,
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@ -94,6 +96,8 @@ typedef struct s_prmaterial {
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// PR_BIT_DIFFUSE_MAP
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// PR_BIT_DIFFUSE_MAP
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GLuint diffusemap;
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GLuint diffusemap;
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GLfloat diffusescale[2];
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GLfloat diffusescale[2];
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// PR_BIT_HIGHPALOOKUP_MAP
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GLuint highpalookupmap;
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// PR_BIT_DIFFUSE_DETAIL_MAP
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// PR_BIT_DIFFUSE_DETAIL_MAP
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GLuint detailmap;
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GLuint detailmap;
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GLfloat detailscale[2];
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GLfloat detailscale[2];
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@ -127,6 +131,8 @@ typedef struct s_prrograminfo {
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// PR_BIT_DIFFUSE_MAP
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// PR_BIT_DIFFUSE_MAP
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GLint uniform_diffuseMap;
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GLint uniform_diffuseMap;
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GLint uniform_diffuseScale;
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GLint uniform_diffuseScale;
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// PR_BIT_HIGHPALOOKUP_MAP
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GLuint uniform_highPalookupMap;
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// PR_BIT_DIFFUSE_DETAIL_MAP
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// PR_BIT_DIFFUSE_DETAIL_MAP
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GLint uniform_detailMap;
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GLint uniform_detailMap;
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GLint uniform_detailScale;
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GLint uniform_detailScale;
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@ -87,6 +87,7 @@ void (APIENTRY * bglGenTextures)(GLsizei n, GLuint *textures); // 1.1
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void (APIENTRY * bglDeleteTextures)(GLsizei n, const GLuint *textures); // 1.1
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void (APIENTRY * bglDeleteTextures)(GLsizei n, const GLuint *textures); // 1.1
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void (APIENTRY * bglBindTexture)(GLenum target, GLuint texture); // 1.1
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void (APIENTRY * bglBindTexture)(GLenum target, GLuint texture); // 1.1
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void (APIENTRY * bglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void (APIENTRY * bglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void (APIENTRY * bglTexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void (APIENTRY * bglCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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void (APIENTRY * bglCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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void (APIENTRY * bglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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void (APIENTRY * bglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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void (APIENTRY * bglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); // 1.1
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void (APIENTRY * bglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); // 1.1
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@ -431,6 +432,7 @@ int32_t loadgldriver(const char *driver)
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bglDeleteTextures = GETPROC("glDeleteTextures");
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bglDeleteTextures = GETPROC("glDeleteTextures");
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bglBindTexture = GETPROC("glBindTexture");
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bglBindTexture = GETPROC("glBindTexture");
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bglTexImage2D = GETPROC("glTexImage2D");
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bglTexImage2D = GETPROC("glTexImage2D");
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bglTexImage3D = GETPROC("glTexImage3D");
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bglCopyTexImage2D = GETPROC("glCopyTexImage2D");
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bglCopyTexImage2D = GETPROC("glCopyTexImage2D");
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bglCopyTexSubImage2D= GETPROC("glCopyTexSubImage2D");
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bglCopyTexSubImage2D= GETPROC("glCopyTexSubImage2D");
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bglTexSubImage2D = GETPROC("glTexSubImage2D");
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bglTexSubImage2D = GETPROC("glTexSubImage2D");
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@ -709,6 +711,7 @@ int32_t unloadgldriver(void)
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bglDeleteTextures = NULL;
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bglDeleteTextures = NULL;
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bglBindTexture = NULL;
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bglBindTexture = NULL;
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bglTexImage2D = NULL;
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bglTexImage2D = NULL;
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bglTexImage3D = NULL;
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bglCopyTexImage2D = NULL;
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bglCopyTexImage2D = NULL;
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bglCopyTexSubImage2D= NULL;
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bglCopyTexSubImage2D= NULL;
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bglTexSubImage2D = NULL;
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bglTexSubImage2D = NULL;
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@ -255,6 +255,30 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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"\n",
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"\n",
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// frag_prog
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// frag_prog
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" diffuseTexel = texture2D(diffuseMap, commonTexCoord.st);\n"
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" diffuseTexel = texture2D(diffuseMap, commonTexCoord.st);\n"
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"\n",
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},
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{
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1 << PR_BIT_HIGHPALOOKUP_MAP,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"uniform sampler3D highPalookupMap;\n"
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"\n",
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// frag_prog
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" diffuseTexel.rgb = texture3D(highPalookupMap, diffuseTexel.rgb).rgb;\n"
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"\n",
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},
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{
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1 << PR_BIT_DIFFUSE_MAP2,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"",
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// frag_prog
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" if (isLightingPass == 0)\n"
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" if (isLightingPass == 0)\n"
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" result *= diffuseTexel;\n"
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" result *= diffuseTexel;\n"
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"\n",
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"\n",
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@ -554,6 +578,9 @@ int32_t globaloldoverridematerial;
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// RENDER TARGETS
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// RENDER TARGETS
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_prrt *prrts;
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_prrt *prrts;
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// HIGHPALOOKUP MAP NAMES
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GLuint globalhighpalookupmap;
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// CONTROL
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// CONTROL
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GLfloat spritemodelview[16];
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GLfloat spritemodelview[16];
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GLfloat mdspritespace[4][4];
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GLfloat mdspritespace[4][4];
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@ -646,6 +673,60 @@ int32_t polymer_init(void)
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polymer_initrendertargets(pr_shadowcount + 1);
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polymer_initrendertargets(pr_shadowcount + 1);
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// test highpalookup
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int32_t j, k;
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int32_t xbits = 6, ybits = 6, zbits = 6; // depth
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int32_t x = 1 << xbits, y = 1 << ybits, z = 1 << zbits; // dimensions
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int32_t bitdiff;
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coltype *highpalookup;
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highpalookup = malloc(x*y*z*sizeof(coltype));
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k = 0;
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while (k < z) {
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j = 0;
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while (j < y) {
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i = 0;
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while (i < x) {
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bitdiff = 8 - xbits;
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highpalookup[k * z * y + j * y + i].r = (i << bitdiff) | (i & ((1 << bitdiff) - 1));
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bitdiff = 8 - ybits;
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highpalookup[k * z * y + j * y + i].g = (j << bitdiff) | (j & ((1 << bitdiff) - 1));
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bitdiff = 8 - zbits;
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highpalookup[k * z * y + j * y + i].b = (k << bitdiff) | (k & ((1 << bitdiff) - 1));
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// unneeded padding, will make the texture upload faster
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highpalookup[k * z * y + j * y + i].a = 0;
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i++;
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}
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j++;
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}
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k++;
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}
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bglGenTextures(1, &globalhighpalookupmap);
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bglBindTexture(GL_TEXTURE_3D, globalhighpalookupmap);
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bglTexImage3D(GL_TEXTURE_3D, // target
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0, // mip level
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GL_RGBA, // internalFormat
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x, // width
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y, // height
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z, // depth
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0, // border
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GL_RGBA, // upload format
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GL_UNSIGNED_BYTE, // upload component type
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highpalookup); // data pointer
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglBindTexture(GL_TEXTURE_3D, 0);
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free(highpalookup);
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if (pr_verbosity >= 1) OSD_Printf("PR : Initialization complete.\n");
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if (pr_verbosity >= 1) OSD_Printf("PR : Initialization complete.\n");
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return (1);
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return (1);
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@ -4036,6 +4117,8 @@ static void polymer_getscratchmaterial(_prmaterial* material)
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// PR_BIT_DIFFUSE_MAP
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// PR_BIT_DIFFUSE_MAP
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material->diffusemap = 0;
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material->diffusemap = 0;
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material->diffusescale[0] = material->diffusescale[1] = 1.0f;
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material->diffusescale[0] = material->diffusescale[1] = 1.0f;
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// PR_BIT_HIGHPALOOKUP_MAP
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material->highpalookupmap = 0;
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// PR_BIT_DIFFUSE_DETAIL_MAP
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// PR_BIT_DIFFUSE_DETAIL_MAP
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material->detailmap = 0;
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material->detailmap = 0;
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material->detailscale[0] = material->detailscale[1] = 1.0f;
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material->detailscale[0] = material->detailscale[1] = 1.0f;
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@ -4150,6 +4233,11 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
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// --------- bit validation
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// --------- bit validation
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// hack to dynamically insert highpalookup
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if (debug1) {
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material.highpalookupmap = globalhighpalookupmap;
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}
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// PR_BIT_ANIM_INTERPOLATION
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// PR_BIT_ANIM_INTERPOLATION
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if (material.nextframedata)
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if (material.nextframedata)
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programbits |= prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit;
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programbits |= prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit;
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programbits |= prprogrambits[PR_BIT_NORMAL_MAP].bit;
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programbits |= prprogrambits[PR_BIT_NORMAL_MAP].bit;
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// PR_BIT_DIFFUSE_MAP
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// PR_BIT_DIFFUSE_MAP
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if (material.diffusemap)
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if (material.diffusemap) {
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programbits |= prprogrambits[PR_BIT_DIFFUSE_MAP].bit;
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programbits |= prprogrambits[PR_BIT_DIFFUSE_MAP].bit;
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programbits |= prprogrambits[PR_BIT_DIFFUSE_MAP2].bit;
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}
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// PR_BIT_HIGHPALOOKUP_MAP
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if (material.highpalookupmap)
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programbits |= prprogrambits[PR_BIT_HIGHPALOOKUP_MAP].bit;
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// PR_BIT_DIFFUSE_DETAIL_MAP
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// PR_BIT_DIFFUSE_DETAIL_MAP
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if (!curlight && r_detailmapping && material.detailmap)
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if (!curlight && r_detailmapping && material.detailmap)
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@ -4317,6 +4411,17 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
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texunit++;
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texunit++;
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}
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}
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// PR_BIT_HIGHPALOOKUP_MAP
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if (programbits & prprogrambits[PR_BIT_HIGHPALOOKUP_MAP].bit)
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{
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bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
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bglBindTexture(GL_TEXTURE_3D, material.highpalookupmap);
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bglUniform1iARB(prprograms[programbits].uniform_highPalookupMap, texunit);
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texunit++;
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}
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// PR_BIT_DIFFUSE_DETAIL_MAP
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// PR_BIT_DIFFUSE_DETAIL_MAP
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if (programbits & prprogrambits[PR_BIT_DIFFUSE_DETAIL_MAP].bit)
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if (programbits & prprogrambits[PR_BIT_DIFFUSE_DETAIL_MAP].bit)
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{
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{
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@ -4636,6 +4741,12 @@ static void polymer_compileprogram(int32_t programbits)
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prprograms[programbits].uniform_diffuseScale = bglGetUniformLocationARB(program, "diffuseScale");
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prprograms[programbits].uniform_diffuseScale = bglGetUniformLocationARB(program, "diffuseScale");
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}
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}
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// PR_BIT_HIGHPALOOKUP_MAP
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if (programbits & prprogrambits[PR_BIT_HIGHPALOOKUP_MAP].bit)
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{
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prprograms[programbits].uniform_highPalookupMap = bglGetUniformLocationARB(program, "highPalookupMap");
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}
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// PR_BIT_DIFFUSE_DETAIL_MAP
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// PR_BIT_DIFFUSE_DETAIL_MAP
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if (programbits & prprogrambits[PR_BIT_DIFFUSE_DETAIL_MAP].bit)
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if (programbits & prprogrambits[PR_BIT_DIFFUSE_DETAIL_MAP].bit)
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{
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{
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overridematerial = prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit;
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overridematerial = prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit;
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// used by alpha-testing for sprite silhouette
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// used by alpha-testing for sprite silhouette
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overridematerial |= prprogrambits[PR_BIT_DIFFUSE_MAP].bit;
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overridematerial |= prprogrambits[PR_BIT_DIFFUSE_MAP].bit;
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overridematerial |= prprogrambits[PR_BIT_DIFFUSE_MAP2].bit;
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// to force sprite drawing
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// to force sprite drawing
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mirrors[depth++].plane = NULL;
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mirrors[depth++].plane = NULL;
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