mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Minor menu cleanups, only half-finished (if that).
git-svn-id: https://svn.eduke32.com/eduke32@3084 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2fde79b4bc
commit
54ec3c7640
8 changed files with 736 additions and 630 deletions
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@ -915,7 +915,7 @@ nextdemo_nomenu:
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FX_StopAllSounds();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_ClearSoundLocks();
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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ChangeToMenu(0);
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M_ChangeMenu(MENU_MAIN);
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S_MenuSound();
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S_MenuSound();
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}
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}
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@ -2870,8 +2870,8 @@ void G_DisplayRest(int32_t smoothratio)
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if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 0;
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if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 0;
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if (g_player[myconnectindex].ps->gm&MODE_GAME) ChangeToMenu(50);
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if (g_player[myconnectindex].ps->gm&MODE_GAME) M_ChangeMenu(50);
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else ChangeToMenu(0);
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else M_ChangeMenu(MENU_MAIN);
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screenpeek = myconnectindex;
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screenpeek = myconnectindex;
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}
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}
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}
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}
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@ -3998,8 +3998,6 @@ int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int3
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A_ResetVars(i);
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A_ResetVars(i);
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lastupdate[i] = 0;
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if (apScriptGameEvent[EVENT_EGS])
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if (apScriptGameEvent[EVENT_EGS])
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{
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{
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extern int32_t block_deletesprite;
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extern int32_t block_deletesprite;
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@ -6006,6 +6004,7 @@ SPAWN_END:
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// spawning is technically not allowed to fail in BUILD, so we just hide whatever
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// spawning is technically not allowed to fail in BUILD, so we just hide whatever
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// the client spawns with SPRITE_NULL because the server will send it anyway
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// the client spawns with SPRITE_NULL because the server will send it anyway
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/*
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if (g_netClient && j >= 0)
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if (g_netClient && j >= 0)
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{
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{
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int32_t zz;
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int32_t zz;
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@ -6016,6 +6015,7 @@ SPAWN_END:
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return i;
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return i;
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}
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}
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}
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}
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*/
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return i;
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return i;
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}
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}
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@ -6191,11 +6191,13 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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i = t->owner;
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i = t->owner;
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s = &sprite[t->owner];
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s = &sprite[t->owner];
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/*
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if (A_CheckSpriteFlags(i, SPRITE_NULL))
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if (A_CheckSpriteFlags(i, SPRITE_NULL))
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{
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{
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t->xrepeat = t->yrepeat = 0;
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t->xrepeat = t->yrepeat = 0;
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continue;
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continue;
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}
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}
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*/
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if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
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if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
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switch (DYNAMICTILEMAP(t->picnum))
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switch (DYNAMICTILEMAP(t->picnum))
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@ -7796,7 +7798,7 @@ void G_HandleLocalKeys(void)
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if (KB_UnBoundKeyPressed(sc_F1)/* || (ud.show_help && I_AdvanceTrigger())*/)
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if (KB_UnBoundKeyPressed(sc_F1)/* || (ud.show_help && I_AdvanceTrigger())*/)
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{
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{
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KB_ClearKeyDown(sc_F1);
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KB_ClearKeyDown(sc_F1);
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ChangeToMenu(400);
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M_ChangeMenu(400);
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FX_StopAllSounds();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_ClearSoundLocks();
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@ -7843,7 +7845,7 @@ FAKE_F2:
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P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
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P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
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return;
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return;
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}
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}
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ChangeToMenu(350);
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M_ChangeMenu(350);
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g_screenCapture = 1;
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g_screenCapture = 1;
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G_DrawRooms(myconnectindex,65536);
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G_DrawRooms(myconnectindex,65536);
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//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
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//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
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@ -7867,7 +7869,7 @@ FAKE_F2:
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KB_ClearKeyDown(sc_F3);
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KB_ClearKeyDown(sc_F3);
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FAKE_F3:
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FAKE_F3:
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ChangeToMenu(300);
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M_ChangeMenu(300);
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FX_StopAllSounds();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_ClearSoundLocks();
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@ -7894,7 +7896,7 @@ FAKE_F3:
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ready2send = 0;
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ready2send = 0;
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totalclock = ototalclock;
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totalclock = ototalclock;
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}
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}
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ChangeToMenu(701);
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M_ChangeMenu(MENU_SOUND_INGAME);
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}
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}
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@ -7987,7 +7989,7 @@ FAKE_F3:
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if (KB_UnBoundKeyPressed(sc_F10))
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if (KB_UnBoundKeyPressed(sc_F10))
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{
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{
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KB_ClearKeyDown(sc_F10);
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KB_ClearKeyDown(sc_F10);
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ChangeToMenu(500);
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M_ChangeMenu(500);
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FX_StopAllSounds();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_ClearSoundLocks();
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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@ -8053,7 +8055,7 @@ FAKE_F3:
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if (KB_UnBoundKeyPressed(sc_F11))
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if (KB_UnBoundKeyPressed(sc_F11))
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{
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{
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KB_ClearKeyDown(sc_F11);
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KB_ClearKeyDown(sc_F11);
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ChangeToMenu(232);
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M_ChangeMenu(232);
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FX_StopAllSounds();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_ClearSoundLocks();
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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@ -9757,7 +9759,7 @@ void G_BackToMenu(void)
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if (ud.recstat == 1) G_CloseDemoWrite();
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if (ud.recstat == 1) G_CloseDemoWrite();
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ud.warp_on = 0;
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ud.warp_on = 0;
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g_player[myconnectindex].ps->gm = MODE_MENU;
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g_player[myconnectindex].ps->gm = MODE_MENU;
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ChangeToMenu(0);
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M_ChangeMenu(MENU_MAIN);
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KB_FlushKeyboardQueue();
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KB_FlushKeyboardQueue();
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Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
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Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
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wm_setapptitle(tempbuf);
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wm_setapptitle(tempbuf);
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@ -9790,7 +9792,7 @@ static int32_t G_EndOfLevel(void)
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if (!VOLUMEALL)
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if (!VOLUMEALL)
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G_DoOrderScreen();
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G_DoOrderScreen();
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g_player[myconnectindex].ps->gm = MODE_MENU;
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g_player[myconnectindex].ps->gm = MODE_MENU;
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ChangeToMenu(0);
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M_ChangeMenu(MENU_MAIN);
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probey = 0;
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probey = 0;
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return 2;
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return 2;
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}
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}
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@ -9858,7 +9860,7 @@ int32_t app_main(int32_t argc, const char **argv)
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#endif
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#endif
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Bassert(sizeof(actor_t)==128);
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Bassert(sizeof(actor_t)==128);
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Bassert(offsetof(actor_t, bposx) == sizeof(netactor_t));
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Bassert(offsetof(actor_t, lightId) == sizeof(netactor_t));
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Bassert(sizeof(DukePlayer_t)%4 == 0);
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Bassert(sizeof(DukePlayer_t)%4 == 0);
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#ifdef GEKKO
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#ifdef GEKKO
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@ -2329,7 +2329,7 @@ nullquote:
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case CON_CMENU:
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case CON_CMENU:
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insptr++;
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insptr++;
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ChangeToMenu(Gv_GetVarX(*insptr++));
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M_ChangeMenu(Gv_GetVarX(*insptr++));
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continue;
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continue;
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case CON_SOUNDVAR:
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case CON_SOUNDVAR:
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@ -3080,7 +3080,7 @@ nullquote:
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{
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{
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g_player[vm.g_p].ps->gm |= MODE_MENU;
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g_player[vm.g_p].ps->gm |= MODE_MENU;
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KB_ClearKeyDown(sc_Space);
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KB_ClearKeyDown(sc_Space);
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ChangeToMenu(15000);
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M_ChangeMenu(15000);
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}
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}
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else g_player[vm.g_p].ps->gm = MODE_RESTART;
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else g_player[vm.g_p].ps->gm = MODE_RESTART;
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vm.g_flags |= VM_NOEXECUTE;
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vm.g_flags |= VM_NOEXECUTE;
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@ -5101,11 +5101,13 @@ void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist)
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&sprite[iActor], 0
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&sprite[iActor], 0
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};
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};
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/*
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if (g_netClient && A_CheckSpriteFlags(iActor, SPRITE_NULL))
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if (g_netClient && A_CheckSpriteFlags(iActor, SPRITE_NULL))
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{
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{
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A_DeleteSprite(iActor);
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A_DeleteSprite(iActor);
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return;
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return;
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}
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}
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*/
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if (g_netServer || g_netClient)
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if (g_netServer || g_netClient)
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randomseed = ticrandomseed;
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randomseed = ticrandomseed;
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@ -5230,11 +5232,11 @@ void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist)
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else if (ud.respawn_items == 1 && (vm.g_sp->cstat&32768)) return;
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else if (ud.respawn_items == 1 && (vm.g_sp->cstat&32768)) return;
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if (A_CheckSpriteFlags(vm.g_i, SPRITE_USEACTIVATOR) && sector[vm.g_sp->sectnum].lotag & 16384)
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if (A_CheckSpriteFlags(vm.g_i, SPRITE_USEACTIVATOR) && sector[vm.g_sp->sectnum].lotag & 16384)
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changespritestat(vm.g_i,STAT_ZOMBIEACTOR);
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changespritestat(vm.g_i, STAT_ZOMBIEACTOR);
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else if (actor[vm.g_i].timetosleep > 1)
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else if (actor[vm.g_i].timetosleep > 1)
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actor[vm.g_i].timetosleep--;
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actor[vm.g_i].timetosleep--;
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else if (actor[vm.g_i].timetosleep == 1)
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else if (actor[vm.g_i].timetosleep == 1)
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changespritestat(vm.g_i,STAT_ZOMBIEACTOR);
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changespritestat(vm.g_i, STAT_ZOMBIEACTOR);
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}
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}
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void G_SaveMapState(mapstate_t *save)
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void G_SaveMapState(mapstate_t *save)
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File diff suppressed because it is too large
Load diff
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@ -25,6 +25,45 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "savegame.h"
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#include "savegame.h"
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#define MENU_MARGIN_REGULAR 40
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#define MENU_MARGIN_CENTER 160
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enum MenuIndex_t {
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MENU_MAIN = 0,
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MENU_MAIN_INGAME = 50,
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MENU_EPISODE = 100,
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MENU_USERMAP = 101,
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MENU_SELECTMAP = 102,
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MENU_SKILL = 110,
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MENU_SETUP = 200,
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MENU_GAMESETUP = 201,
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MENU_OPTIONS = 202,
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MENU_VIDEOSETUP = 203,
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MENU_KEYBOARDSETUP = 204,
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MENU_KEYBOARDASSIGN = 210,
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MENU_LOAD = 300,
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MENU_STORY = 400,
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MENU_F1HELP = 401,
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MENU_QUIT = 500,
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MENU_QUITTOTITLE = 501,
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MENU_QUIT2 = 502,
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MENU_SOUND = 700,
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MENU_SOUND_INGAME = 701,
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MENU_CREDITS = 990,
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MENU_CREDITS2 = 991,
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MENU_CREDITS3 = 992,
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MENU_CREDITS4 = 993,
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MENU_CREDITS5 = 994,
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MENU_CREDITS6 = 995,
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MENU_CREDITS7 = 996,
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MENU_CREDITS8 = 997,
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MENU_CREDITS9 = 998,
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MENU_CREDITS10 = 999,
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MENU_ADULTMODE = 10000,
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MENU_ADULTPASSWORD = 10001,
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MENU_BUYDUKE = 20000,
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};
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extern char inputloc;
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extern char inputloc;
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extern int16_t g_skillSoundID;
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extern int16_t g_skillSoundID;
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extern int32_t g_lastSaveSlot;
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extern int32_t g_lastSaveSlot;
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@ -32,7 +71,7 @@ extern int32_t g_quitDeadline;
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extern int32_t probey;
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extern int32_t probey;
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extern int32_t voting;
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extern int32_t voting;
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int32_t menutext_(int32_t x,int32_t y,int32_t s,int32_t p,char *t,int32_t bits);
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int32_t menutext_(int32_t x,int32_t y,int32_t s,int32_t p,char *t,int32_t bits);
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void ChangeToMenu(int32_t cm);
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void M_ChangeMenu(int32_t cm);
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void G_CheckPlayerColor(int32_t *color,int32_t prev_color);
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void G_CheckPlayerColor(int32_t *color,int32_t prev_color);
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void M_DisplayMenus(void);
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void M_DisplayMenus(void);
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@ -130,7 +130,7 @@ static int32_t osdcmd_changelevel(const osdfuncparm_t *parm)
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ud.m_noexits = 0;
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ud.m_noexits = 0;
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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ChangeToMenu(603);
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M_ChangeMenu(603);
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}
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}
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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@ -265,7 +265,7 @@ static int32_t osdcmd_map(const osdfuncparm_t *parm)
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ud.m_noexits = 0;
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ud.m_noexits = 0;
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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ChangeToMenu(603);
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M_ChangeMenu(603);
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}
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}
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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@ -641,7 +641,7 @@ static int32_t osdcmd_cmenu(const osdfuncparm_t *parm)
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}
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}
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else
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else
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{
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{
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ChangeToMenu(Batol(parm->parms[0]));
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M_ChangeMenu(Batol(parm->parms[0]));
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}
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}
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return OSDCMD_OK;
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return OSDCMD_OK;
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@ -1476,7 +1476,7 @@ int32_t registerosdcommands(void)
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{ "snd_mixrate", "snd_mixrate: sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 },
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{ "snd_mixrate", "snd_mixrate: sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 },
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{ "snd_numbits", "snd_numbits: sound bits", (void *)&ud.config.NumBits, CVAR_INT, 8, 16 },
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{ "snd_numbits", "snd_numbits: sound bits", (void *)&ud.config.NumBits, CVAR_INT, 8, 16 },
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{ "snd_numchannels", "snd_numchannels: the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 },
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{ "snd_numchannels", "snd_numchannels: the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 },
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{ "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 0, 96 },
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{ "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 0, 256 },
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{ "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 16 },
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{ "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 16 },
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{ "team","team <value>: change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
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{ "team","team <value>: change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
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@ -221,7 +221,7 @@ typedef struct {
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int32_t pcolor, pteam;
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int32_t pcolor, pteam;
|
||||||
uint8_t frags[MAXPLAYERS], wchoice[MAX_WEAPONS];
|
uint8_t frags[MAXPLAYERS], wchoice[MAX_WEAPONS];
|
||||||
|
|
||||||
char vote, gotvote, pingcnt, playerquitflag;
|
char vote, gotvote, pingcnt, playerquitflag, ready;
|
||||||
char user_name[32];
|
char user_name[32];
|
||||||
uint32_t revision;
|
uint32_t revision;
|
||||||
} playerdata_t;
|
} playerdata_t;
|
||||||
|
|
|
@ -238,7 +238,7 @@ static inline int32_t A_FP_ManhattanDist(const DukePlayer_t *ps, const spritetyp
|
||||||
|
|
||||||
int32_t __fastcall A_FindPlayer(const spritetype *s, int32_t *d)
|
int32_t __fastcall A_FindPlayer(const spritetype *s, int32_t *d)
|
||||||
{
|
{
|
||||||
if ((!g_netServer && ud.multimode < 2))
|
if (!g_netServer && ud.multimode < 2)
|
||||||
{
|
{
|
||||||
DukePlayer_t *const myps = g_player[myconnectindex].ps;
|
DukePlayer_t *const myps = g_player[myconnectindex].ps;
|
||||||
*d = A_FP_ManhattanDist(myps, s);
|
*d = A_FP_ManhattanDist(myps, s);
|
||||||
|
|
Loading…
Reference in a new issue