Polymer: Fix smoothness of q16 mouse aiming

git-svn-id: https://svn.eduke32.com/eduke32@6765 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-03-13 23:29:42 +00:00
parent 607ddc45e0
commit 548d335316

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@ -1081,7 +1081,7 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, fix16_t d
gvisibility = ((float)globalvisibility)*FOGSCALE; gvisibility = ((float)globalvisibility)*FOGSCALE;
ang = fix16_to_float(daang) * (360.f/2048.f); ang = fix16_to_float(daang) * (360.f/2048.f);
horizang = (float)(-getangle(128, fix16_to_int(dahoriz)-100)) * (360.f/2048.f); horizang = -(float)atan2(fix16_to_float(dahoriz)-100.f, 128.f) * (180.f*(float)M_1_PI);
tiltang = (gtang * 90.0f); tiltang = (gtang * 90.0f);
pos[0] = (float)daposy; pos[0] = (float)daposy;